Interaction Design Pattern - History

History

Patterns originated as an architectural concept by Christopher Alexander. Patterns are ways to describe best practices, explain good designs, and capture experience so that other people can reuse these solutions.

Design patterns in computer science are used by software engineers during the actual design process and when communicating designs to others. Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published. Since then a pattern community has emerged that specifies patterns for problem domains including architectural styles and object-oriented frameworks. The Pattern Languages of Programming Conference (annual, 1994—) proceedings includes many examples of domain specific patterns.

Applying a pattern language approach to interaction design was first suggested in Norman and Draper's book User Centered System Design (1986). The Apple Computer's Macintosh Human Interface Guidelines also quotes Christopher Alexander's works in its recommended reading.

Read more about this topic:  Interaction Design Pattern

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