Inon Zur - Musical Style and Influences

Musical Style and Influences

Zur's compositions frequently are focused on full orchestras, choir and, in some games like Prince of Persia, ethnic instruments like Arabic flutes and the woodwind duduk. He has often collaborated with the Northwest Sinfonia orchestra from Seattle, though he has on occasion used other orchestras. Whenever Zur works with a real orchestra, he always conducts it himself. He has named some of his musical influences as classical artists such as Sergey Prokofiev, Igor Stravinsky, and Beethoven, movie composers like John Williams and Jerry Goldsmith, and jazz artists like George Gershwin and Henry McFeeny. While he would one day like to compose music not intended to be part of a larger piece of media, he finds that the pressure of a deadline and the feedback from the developers are crucial in his development process. He feels that his music sounds best when it is in the context given by the media is was made for, though he feels that performances of the music by itself transforms it "from just a soundtrack to an art form on its own". Zur sometimes collaborates with other musicians while composing his game soundtracks; for example, he worked with Florence and the Machine to create a unique rendition of "I’m Not Calling You A Liar" for the Dragon Age II soundtrack.

Zur typically is brought in to compose for a game once it is mostly complete, though he notes that that is earlier than for films and television—where nothing changes after he starts besides post-production effects—making video game music composition a more "flexible" process. He finds that it is "crucial" for him to play a game before he can compose music for it, even if it only a development version. Rather than compose music based around the setting in the game where it will be played, Zur composes music around the emotion that he wants the player to feel at that point in the game. While he feels that music composition technology has come far enough in recent years to no longer be a limiting factor in his music, he does feel that the music budgets for games limit what he can create. Zur feels that he is considered in the industry to be a very fast composer, which he attributes to his tendency to compose music "intuitively", rather than spending a lot of time planning it out. When not composing, Zur likes to play video games, especially those he has composed for, as well as play basketball and spend time with his family. The types of projects that he would like to work on in the future that he has not yet done are children's games and soundtracks incorporating jazz music.

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