Game Engines
All of Infinity Ward's Call of Duty games use the id Tech 3 (Quake III Arena) engine. The first two games used a proprietary license of the engine with the sequel featuring more powerful visuals and DirectX 9 support. Infinity Ward's Call of Duty 4: Modern Warfare runs on a proprietary game engine (from a version of id Tech 3) with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. Call of Duty: World at War, Call of Duty: Black Ops II and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine.
Call of Duty: Modern Warfare 2, uses an upgraded engine dubbed "IW 4.0", which is a generation more advanced than the engine used in Call of Duty 4: Modern Warfare. Call of Duty: Modern Warfare 3 uses the MW3 Engine, an improved version of the IW 4.0 engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second, improvements to the audio of the engine have also been made.
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