Indy Car Racing II - Editing

Editing

This game allowed lots of editing since the system was relatively easy to see through, because it used txt or similar files (cfg or unnamed file types). The main directory of "ICR2" included the calendar file which you could change to represent other seasons.

Different carsets with various directories could be installed. The informations of carshapes are saved in the *.dat file of the certain carset. Carshapes have been developed to represent a more realistic Lola or Reynard IndyCar or CART shape. Other carshapes were built to give the car a GTP car, a Lamborghini Countach or a Ferrari 308/328/348 look. Even a "IRL" carshape was published, which was relatively easy but evolved over time.

Other effects work included an updated "effects.dat" with updated graphics saved in this file (smoke and dust).

The "rol.dat" saved in the "ICR2/rol" directory included the graphics of the cockpit that in the game is used. A lot of editing work gave the option of showing more than the original ICR2 cockpit. Updated cockpits were available and even in-car GTP cockpits were simulated.

The "sound.dat" consisted of the sounds that were used in the game, such as, the sound of the engine that was heard running, the squealing of the tires when going through a turn, and crash sounds hitting another car or a wall. Also some pit sounds are used in the game. As time passed, the editors found a lot of real cart pit sounds and included them into the game. Even some music played in a start sequence or the end credits is saved in the .dat file.

The biggest field of changes was the track directory. Even if some tracks were not included in the beginning, they were included 10 years later. Editors never stopped publishing newer versions of certain files. First, editors managed it to convert tracks from NASCAR Racing to ICR2. Later, they did the same thing with tracks from NASCAR Racing 2. After the game NASCAR Racing 3 was published by Sierra Entertainment, it took a little more time, but after that also these tracks were also converted to ICR2. Even tracks from Grand Prix Legends could be used in ICR2. Of course, a certain degree of graphical loss was given, but the fans of ICR2 were satisfied. In addition all this work, some editors knew how to create their own tracks or real tracks that were not published at all. For example, they published an entirely new version of the 1995 Miami road course.

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