Indiana Jones (franchise) - Video Games

Video Games

The first Indiana Jones video game was a 1982 adaptation of Raiders of the Lost Ark, released on the Atari 2600. Atari also released Indiana Jones and the Temple of Doom in 1985. In 1987, Mindscape released Indiana Jones in Revenge of the Ancients for the Apple II and PC DOS computer platforms. In 1988, a Nintendo Entertainment System version of Temple of Doom was released. LucasArts released two games based on Indiana Jones and the Last Crusade, entitled The Action Game and The Graphic Adventure. A NES version of The Last Crusade was released in 1991. The final adaptation of the films, until 2008, was Indiana Jones' Greatest Adventures, released on the Super Nintendo Entertainment System in 1994. In 2008, LucasArts released Lego Indiana Jones: The Original Adventures, which was based on the original three movies; it was followed by Lego Indiana Jones 2: The Adventure Continues.

LucasArts released the first original Indiana Jones game, Indiana Jones and the Fate of Atlantis, for PC in 1992. A sequel, Indiana Jones and the Iron Phoenix, was intended for a 1995 release, but was cancelled. Indiana Jones and His Desktop Adventures followed instead in 1996. Indiana Jones and the Infernal Machine was released in 1999 on the PC, as well as for the Nintendo 64 and Game Boy Color by 2001. The game featured the return of Sophia Hapgood, Jones' sidekick from Fate of Atlantis. Indiana Jones and the Emperor's Tomb, a prequel to Temple of Doom, was released on the PlayStation 2, Xbox and Microsoft Windows in 2003. Another game with the title Indiana Jones and the Staff of Kings was released in June 2009 for the Nintendo DS, Wii, PSP and PS2.

The social gaming company Zynga partnered with Lucasfilm to produce Indiana Jones Adventure World in late 2011.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)