Incest in Fiction - Video Games

Video Games

Kana: Little Sister is a visual novel game about the relationship that develops between an older brother and his ill younger sister. Depending on the choices made by the player the relationship can develop along traditional brother-sister roles or can become an incestuous relationship. (by the time the brother makes a choice to have sex with her, he discovers she is adopted)

Grand Theft Auto: Vice City Stories is a game where Victor Vance's important ally, Phil Cassidy, confesses that he was beaten by his father under the belief that he had sexual attraction for his sister and cousin, which Phil denies. Later on in the game when Vic starts dating Phil's sister, Louise Cassidy-Williams, Phil is fine with that relationship.

In Metal Gear Solid 2: Sons of Liberty, Dr.Hal "Otacon" Emmerich confessed to his dead step sister Emma that he had an affair with her mother and his step mother, Julie. The affair was what led Hal's father to kill himself by drowning in the family's swimming pool and nearly killed Emma in the process. As a result, Hal left the family, unable to face Emma for not being able to save her. Emma grew to resent Hal in the years that followed, but continued to feel a degree of romantic attraction towards him (even though he admitted that he could never see her as a woman).

In Vampire: The Masquerade – Bloodlines, the two "sisters" Therese and Jeanette Voerman are revealed to be the same person: Therese was the original personality, and Jeanette was a sex-obsessed personality created so that Therese did not have to consciously experience being repeatedly sexually abused by her father. One day, "their" father forced himself on her when Therese was still in control, and she murdered him with a shotgun and was sent to an asylum. There, a Malkavian turned her into a vampire. The resulting supernatural psychosis caused her personality split to worsen, each side becoming a wholly fleshed out consciousness, with "Therese" being cold and repressed, and "Jeanette" getting the hyper-sexuality and Borderline Personality Disorder.

In Resident Evil: Code Veronica, it is heavily implied that Alfred Ashford had a sexual relationship with his sister Alexia Ashford.

In Grand Theft Auto IV, Michael Keane (a.k.a. Saint-Michael), a minor character, is often said by other characters to be born from an incestuous relationship between siblings. This is not confirmed nor denied by Michael himself. Also in Grand Theft Auto IV, It is revealed by Patrick 'Packie' McReary that both he and his older brother Gerald were molested by their father at a young age and he implies that Gerry murdered their father and made it look like suicide.

In Assassin's Creed: Brotherhood, the main villain, historical figure Cesare Borgia has an incestuous relationship with his younger sister Lucrezia, who it is suggested was also sexually manipulating her father, on the instructions of her brother.

In the BlazBlue series, incest is a recurring theme; Jin lusts after his brother Ragna in multiple "omake" segments, and in the main story of Calamity Trigger, Ragna is pursued by a cyborg clone of his sister Saya, who is madly in love with him. The main heroine of the series, Noel, is also a clone of Saya, and it's repeatedly hinted that she has a romantic interest in Ragna.

In Fatal Frame IV: Mask of the Lunar Eclipse the character You Haibara harbored a "twisted love" for his older sister, Sakuya. It is also hinted throughout the game that the character Ayako is their daughter.

Read more about this topic:  Incest In Fiction

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)