In Nomine (role-playing Game) - System

System

The default mechanic of the system is the "d666." This consists of a roll of three six-sided dice; the first two are added together and compared to a target number to determine success or failure, the third determines the degree of success or failure. The third digit is often referred to as the "check digit," or "CD." Rolling all 1s or all 6s results in an "intervention" - divine or infernal, respectively - essentially filling the role of a spectacular success or failure. Note that, for example, rolling 1, 1, 1, always benefits Heaven, making it a critical success for an angelic player, but a critical failure for a demonic player. Because the roll of 6, 6, 6 always benefits a demonic player, it is sometimes referred to as a freight train from Hell.

Though there are numerous powers players can purchase with experience or earn through missions, the rules themselves are at a level of simplicity that stands in stark contrast to the complex politics and baroque cosmology. Most agree that this results in In Nomine achieving flexibility and simplicity, but not game balance.

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    For the universe has three children, born at one time, which reappear, under different names, in every system of thought, whether they be called cause, operation, and effect; or, more poetically, Jove, Pluto, Neptune; or, theologically, the Father, the Spirit, and the Son; but which we will call here, the Knower, the Doer, and the Sayer. These stand respectively for the love of truth, for the love of good, and for the love of beauty.
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