In Nomine (role-playing Game) - System

System

The default mechanic of the system is the "d666." This consists of a roll of three six-sided dice; the first two are added together and compared to a target number to determine success or failure, the third determines the degree of success or failure. The third digit is often referred to as the "check digit," or "CD." Rolling all 1s or all 6s results in an "intervention" - divine or infernal, respectively - essentially filling the role of a spectacular success or failure. Note that, for example, rolling 1, 1, 1, always benefits Heaven, making it a critical success for an angelic player, but a critical failure for a demonic player. Because the roll of 6, 6, 6 always benefits a demonic player, it is sometimes referred to as a freight train from Hell.

Though there are numerous powers players can purchase with experience or earn through missions, the rules themselves are at a level of simplicity that stands in stark contrast to the complex politics and baroque cosmology. Most agree that this results in In Nomine achieving flexibility and simplicity, but not game balance.

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    The truth is, the whole administration under Roosevelt was demoralized by the system of dealing directly with subordinates. It was obviated in the State Department and the War Department under [Secretary of State Elihu] Root and me [Taft was the Secretary of War], because we simply ignored the interference and went on as we chose.... The subordinates gained nothing by his assumption of authority, but it was not so in the other departments.
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