Research
Research is a little different from the common "produce as many research points to get technology as fast as possible" theme like in most other strategy games; instead, there are five research centers for five categories (Computer, Construction, A.I., Military, Machinery); but on each planet you control you are only allowed one of these five categories, marked by a colored symbol on the system card. Each technology requires a certain amount of research centers in each of these five categories before it can be researched for trade goods or command counters(which required time and money). The player is forced to either demolish and rebuild research centers repeatedly, or gain new planets by either conquest or colonization (the latter becomes available relatively late into the game). A.I. players aren't bound to this limitation, because every A.I. has a fixed technology pool, which does not develop any further during the game. As a special exception, players may find in the beginning a single planet in Garthog space which has two research centers.
Read more about this topic: Imperium Galactica
Famous quotes containing the word research:
“To be sure, nothing is more important to the integrity of the universities ... than a rigorously enforced divorce from war- oriented research and all connected enterprises.”
—Hannah Arendt (19061975)
“If politics is the art of the possible, research is surely the art of the soluble. Both are immensely practical-minded affairs.”
—Peter B. Medawar (19151987)
“One of the most important findings to come out of our research is that being where you want to be is good for you. We found a very strong correlation between preferring the role you are in and well-being. The homemaker who is at home because she likes that job, because it meets her own desires and needs, tends to feel good about her life. The woman at work who wants to be there also rates high in well-being.”
—Grace Baruch (20th century)