Reception
The game was generally given moderate to good scores. Critics enjoyed the game's unusual depth, replayability, colony management, and research system but found fault with the monotonous nature of the endgame and several major bugs, such as the ability to force an attacking fleet to retreat even if it is attacked by a single fighter, since the enemy fleet will return to restock missiles before making another attack. Other notable flaws were the 5,000-building limit which would prevent colony expansion late in the game (this was corrected in a patch), and that the game's most powerful ship could not be researched (this was explained as a design decision, as it would make the game too easy).
Despite the game's many flaws and limited distribution, it spawned a sequel, Imperium Galactica II: Alliances. A similar game also from Digital Reality, Haegemonia: Legions of Iron, is regarded by some as being a spiritual successor. A third sequel, known as Imperium Galactica 3: Genesis was in the works, but was later renamed Galaxy Andromeda and again to what is now known as Nexus: The Jupiter Incident. It has little to do with the Imperium Galactica franchise, and is actually a completely different type of game as well - what Mithis calls it a "Tactical Fleet Simulator". After GT Interactive's bankruptcy, the name Imperium Galactica was lost by Digital Reality and another Hungarian development studio called Philos Laboratories, responsible for Theocracy borrowed the title. This was Imperium Galactica 3. Later Philos Laboratories lost the title when the lease expired and renamed the development to Galaxy Andromeda. When the studio went bankrupt its successor, Mithis Entertainment, responsible for Battlestations: Midway continued the development and renamed the project to Nexus: The Jupiter Incident. Although it's considered not to do anything with original franchise, the game tells the story that happened before the original Imperium Galactica title as was planned from the beginning.
Imperium Galactica still has a very small but dedicated following, with efforts being made to remake the game in various forms. Most recently, this has been in the form of the Galactic Empire Mod project for the open-source Spring RTS engine. This effort, like several prior attempts, remains mired in "development hell", due to few skilled developers having both the time and interest to work on the project.
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