Production
One builds production facilities for equipment (shipboard weapons & equipment), tanks and starships (fighters, destroyers, cruisers); and Flagships require their own production facility, an orbital station. Each factory contributes to a total factory capacity, which designates how fast the player can produce items (given the player has enough money to produce units).
Starships above fighter size come with basic equipment (e.g. a hyper drive and some of the weakest weapons); The player has to produce the desired equipment and manually reequip every ship in a fleet. While this works out fairly good in the beginning, it gets tedious in later stages of a game, when it's not uncommon to handle five or six fleets at once. . It is unknown why Digital Reality went for this system instead of a generic blueprint design, which you can change in one place (much like in Master of Orion 2 or in Digital Reality's sequel game Imperium Galactica II - Alliances)
Read more about this topic: Imperium Galactica
Famous quotes containing the word production:
“The repossession by women of our bodies will bring far more essential change to human society than the seizing of the means of production by workers.”
—Adrienne Rich (b. 1929)
“An art whose limits depend on a moving image, mass audience, and industrial production is bound to differ from an art whose limits depend on language, a limited audience, and individual creation. In short, the filmed novel, in spite of certain resemblances, will inevitably become a different artistic entity from the novel on which it is based.”
—George Bluestone, U.S. educator, critic. The Limits of the Novel and the Limits of the Film, Novels Into Film, Johns Hopkins Press (1957)
“Just as modern mass production requires the standardization of commodities, so the social process requires standardization of man, and this standardization is called equality.”
—Erich Fromm (19001980)