Production
One builds production facilities for equipment (shipboard weapons & equipment), tanks and starships (fighters, destroyers, cruisers); and Flagships require their own production facility, an orbital station. Each factory contributes to a total factory capacity, which designates how fast the player can produce items (given the player has enough money to produce units).
Starships above fighter size come with basic equipment (e.g. a hyper drive and some of the weakest weapons); The player has to produce the desired equipment and manually reequip every ship in a fleet. While this works out fairly good in the beginning, it gets tedious in later stages of a game, when it's not uncommon to handle five or six fleets at once. . It is unknown why Digital Reality went for this system instead of a generic blueprint design, which you can change in one place (much like in Master of Orion 2 or in Digital Reality's sequel game Imperium Galactica II - Alliances)
Read more about this topic: Imperium Galactica
Famous quotes containing the word production:
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—State of Utah, U.S. public relief program (1935-1943)
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—Karl Marx (18181883)
“Perestroika basically is creating material incentives for the individual. Some of the comrades deny that, but I cant see it any other way. In that sense human nature kinda goes backwards. Its a step backwards. You have to realize the people werent quite ready for a socialist production system.”
—Gus Hall (b. 1910)