Hybrid Heaven - Gameplay

Gameplay

Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering.

However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to a role-playing video game turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more naturally than in most RPGs.

Because of this, the Vs. Battle Mode plays like a regular 3D fighting game but with some unique RPG elements. In addition to regular punching, kicking, and grappling attacks, energy can be saved up to five times to allow for combos, achieved by either the player editing their own during a fight (one move at a time), or by choosing preset or saved combos. The battle system of Hybrid Heaven has a strong emphasis on leveling up. Experience using an offense or a defense directly correlates with the player's statistical abilities when performing that move in the future, with separate statistics for each limb, the torso, and the head.

The game includes Rumble Pak and Expansion Pak support.

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