Gameplay
The speed and style of Huxley is fast paced and team oriented, combining gameplay from twitch shooters such as Unreal Tournament with the character advancement and large worlds seen in MMORPG's like World of Warcraft. In a recent interview, Huxley's main producer Kijong Kang said that the cities in Huxley will be able to accommodate up to 5,000 (according to recent publications that number was increased to 10,000 since summer 2006) people, and the individual battles will support over a hundred players. However, due to major changes in the game's engine and budget, the number of battling players has been reduced to 64 players (32 against 32) at the most. This number may or may not increase once the game is released.
There are two main types of Player versus Player battles. These are called Skirmishes and Battlefields. The skirmishes are small battles between two teams of 8 players on small to medium sized maps. One player acts as the host player and can choose between a variety of settings and gametypes. The other players in the game then connect to the host and are separated into teams based on their character's faction. Battlefields are much larger scale battles with higher stakes and more players. In the Open Frontier Test of Huxley, this mode supported 64 players, 32 of each faction. Battlefields generally take place on much larger maps, and have objectives that players need to capture, retrieve, gather, or defend. Because hosting 64 players on a player's PC would be incredibly difficult, the Battlefields are hosted by dedicated servers.
In the Player versus Environment portion of Huxley, players can either play alone or group up with three others to kill AI-controlled monsters and complete quests. All fighting takes place in instance dungeons. There is also a town where players can meet up to talk, trade, shop, and form parties.
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