Racing Realms
There are 16 major Racing Realms in AcceleRacers and ten minor ones (26 in all). These tracks are more dangerous than the ones on Highway 35. This is another test for the drivers built by the Accelerons. Highway 35 was only the beginning. The Wheel of Power decides which Racing Realm to open and when. But the only way to stop the portal from closing is The Wheel of Power, all the Accelechargers, and the Wisdom Ring.
- Canyon Realm: A Racing Realm that crisscrosses over a deep canyon with sheer drops. The skill for this realm could be landing jumps.
- Chrome Realm: A Racing Realm that has huge silver spheres. The skill for this realm could be telling what is a reflection and what is not.
- Wind Realm: A Racing Realm with savage vortexes of wind and tornadoes, flying debris, and swaying tracks. The skill could be driving through harsh winds.
- Solar Realm: A Racing Realm with solar flares and intense heat. The skill could be driving with the sun in your eye or predicting when the solar flares would pop up.
- Labyrinth Realm: A Racing Realm with a tangle of twists and turns that is infested with Maze Minotaurs. The skill for this realm could be remembering your path when lost.
- Blizzard Realm: A Racing Realm with vicious snowstorms, zero visibility, fierce sleet, and deep snow. The skill could be driving in icy weather.
- Cybergrid Realm: A Racing Realm with a supercharged track as well as a maze of 90 degree turns and electric countermeasures. The skill for this realm could be perfecting 90 degree turns.
- Reactor Realm: A Racing Realm with toxic spills and patrol machines. The skill could be driving undistracted.
- Desert Realm: A Racing Realm filled with quicksand, dangerous rock passages, sandstorms, and giant scorpions. The skill could be driving in desert conditions.
- Micro Realm: A Racing Realm where all cars become toy size.
- Fog Realm: Little is known about the Fog Realm except that it was completed prior to the events portrayed in AcceleRacers and is the Racing Realm Dan Dresden got lost in. Dresden's tactical driving skills were rendered useless with no way of telling which way led out of the realm. Eventually, his radio cut out and he disappeared without a trace. Its skill could be driving through the fog. The drones, programmed to sacrifice themselves with no regard for their own safety, fanned out on the track, where some inevitably wrecked. Their leader, RD-L1, was able to use these observations to map the track in spite of the fog, eventually reaching the portal and claiming the Accelecharger.
- Warped Realm: A Racing Realm where there are no laws of physics, not even gravity. It was completed prior to the events portrayed in AcceleRacers. The skill could be trying to stay on the track.
- Monument Realm: Little is known about the Monument Realm except that it was completed prior to the events portrayed in AcceleRacers.
The realms above were all conquered by the Racing Drones or Silencerz before the movies and minisodes or never gone into at all. The ones below were seen in the movies and the minisodes.
- Storm Realm: The Storm Realm is a Racing Realm with tracks that loop and curve around the sides of clouds, as if clinging to colossal mountainsides. The Storm Realm is an electrically charged world of flickering lightning and booming thunder. The Storm Realm tests a driver's ability to focus and avoid distraction. This is the Racing Realm that Alec Wood got lost in when his car, Switchback was struck by lightning, causing him to lose control and careen off the track into the abyss below.The drones were too ill-equipped for this realm, each being destroyed. This realm reopened shortly after the Teku and Metal Maniacs first arrived at the Accelodrome.
- Swamp Realm: The Swamp Realm features a winding track that curves through and around gigantic jungle trees growing from a fetid swamp below. Giant worms, giant mosquitoes, a swamp monster, and hungry creatures lurk in the shadows and are ready to take out the drivers. The track itself is alive and continuously growing, forcing drivers to constantly choose the best terrain at any given moment. The skill for this realm is staying in the middle of the track to get more traction. This is the Racing Realm Banjee Castillo got lost in, his car, Ballistik half-submerged in water after tumbling off the track. With his car shorted out by the swamp water, Banjee had no choice but to try to swim his way to safety. Kadeem was unable to find him or his way through the realm in time, forcing him to abandon Banjee and turn back. No drones made it out of the realm the first time it opened, causing it to reopen later on, where nolo went on to win the realms accelcharger.
- Cavern Realm: The dark and daunting Cavern Realm features sudden turns and stops, unexpected drops and dips, and sections of track that veer into total darkness as well as falling boulders and giant bats. The Accelerons created the Cavern Realm to test a driver's ability to drive in the dark while avoiding obstacles. Also, stalactites and stalagmites appear throughout the course.
- Lava Realm: Huge flaming boulders, lava eruptions and magma geysers are just some of the dangers that drivers face in the Lava Realm. The Lava Realm tests a driver's ability to master the dexterity of their wheels. Normal tires cannot withstand the extreme heat without melting, but the Drone's tires can. Monkey takes a tire from one of their cars back to the Accelodrom so Tesla can reverse-engineer it to make new tires for the drivers.
- Water Realm: The track in the Water Realm runs above, on, and below the surface of the ocean. Sections of track that are completely submerged run through translucent tubes. Periods of breaks prevent flooding, but allow cars, sea creatures, and some water to pass through. Ravenous sea creatures wait for unsuspecting drivers in the darkness. The Water Realm tests a driver's ability to avoid hydroplaning and spinning out.
- Metro Realm: The Metro Realm offers a vast night-time cityscape to explore, eerily deserted and dotted with neon signage and streetlights. The interconnecting streets of this bizarre metropolis will force a driver to master the skills of braking, cornering and driving through traffic. Occasionally, massive semi trucks plow through the traffic to steamroll unsuspecting drivers. The Metro Realm tests the driver's ability to remember that balance increases traction.
- Cliffside Realm: Drivers will need to navigate hairpin turns while avoiding rock slides, falling trees and large flying vultures if they hope to make it to the end of the Cliffside Realm. The Cliffside Realm tests a driver's ability of drifting (which means taking tight turns while minimizing loss of speed).
- Ice Realm: With a track made of ice that can crack and collapse at any moment, the Ice Realm presents a chilling challenge for any driver with it being on a glacier. The Ice Realm tests a driver's ability to negotiate with slick surfaces if they want to make it to the finish line.
- Neon Pipeline Realm: The Neon Pipeline Realm is a unique Racing Realm that features a track running inside and around the outside of a huge pipeline, with many different paths to take, some even opening up at random. The Neon Pipeline Realm tests a driver's ability to drive at all angles (and even upside-down) on their way to the end of the track. Mastering drafting will take them one step closer to success.
- Junk Realm: The Junk Realm is a Racing Realm that will take drivers through a junkyard filled with scrap metal and rusty old cars. Piles of junk crash down on the track, threatening to crush drivers underneath. There are also problems with piles of debris on the road, magnetized lifters, compactors, wrecking balls, and a big metal "fire-breathing dinosaur" known as the Mechanized Destroyer. The Accelerons created the Junk Realm to test a driver's ability to hit the apex of a turn.
- Ruins Realm: The Ruins Realm is a Racing Realm with an atmosphere that evokes Easter Island and Stonehenge. The Ruins Realm is peppered with colossal living statues and stone buildings. With an ancient marble track that threatens to collapse at any time, four 4-headed stone creaters, and collapsing pillars, drivers must hone their skills if they want to win. The objective is to learn how to react to these sudden obstacles and navigate through them carefully. Reckless drivers will not make it out here in one piece.
- Cosmic Realm: The Cosmic Realm is a Racing Realm that features a track composed of colorful planetary rings that lie suspended in space. Meteor showers and black holes are just a few of the hazards that this realm contains. The Cosmic realm was created to test a driver's ability to use high-speed control since the low-gravity environment requires the driver to produce as much down force as possible in order to avoid floating off the track.
- The Sphere: In the race between Vert and Gelorum, after both racers have passed through all the previously encountered realms, they entered a place where the track is surrounded by white light. The show gives little information about that place, except that the winner is supposed to win a chance to race against the Acceleron at the end of the track. The winner also earns the title of Acceleracer in the process. Won by Vert Wheeler. The lesson is that wisdom is a circle and what you receive you must give back. Vert tried to keep Gelorum from finishing the race first by crahing into her car, but an Acceleron came out of the Sphere and she approached him before he could get out of his overturned car. Although Gelorum arrived to the Sphere first, the Acceleron commended Vert for using his own skills to get through the realms and not the Accelechargers, going as far as to craft the garments of an Acceleron on him. Gelorum, deprived of her opportunity to race the Acceleron and exact vengeance, transformed into her true robotic form, ready to tear Vert to pieces, but the Acceleron catapulted here into the void beyond with his telekinetic powers, then flipped Vert's car, Reverb, right-side up. While Vert could've accepted the challenge to race him, he had to return to the Acceledrome to save the others. The Acceleron bestowed him with a circle, then graciously opened an exit portal as Vert departed, telling him when he returned, Vert would not be alone.
Read more about this topic: Hot Wheels Accele Racers
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—Ovid (Publius Ovidius Naso)