Holodeck - Similar Technology in Other Works

Similar Technology in Other Works

  • Ray Bradbury was perhaps the first science fiction author to envision a simulated environment similar to the holodeck. His 1951 book of short stories, The Illustrated Man, includes a story called The Veldt, in which a children's nursery can create material objects based on thought.
  • In 1965, computer scientist Ivan Sutherland stated: "The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal."
  • In the 1973 Russian science-fiction movie Moscow-Cassiopeia, a "Surprise Room" operated in the same way as the holodeck in Star Trek: The Next Generation.
  • The 1974 Japanese TV series Space Battleship Yamato (Star Blazers in English syndication) features a "resort room" which allowed the crew to combat homesickness by immersing themselves in simulated scenes of Earth.
  • In the X-Men comic book series, the X-Men train in the Danger Room. In the earliest version of this room depicted in the 1960s, the Danger Room utilized mere mechanical devices to simulate threats, but the version depicted following an upgrade by the extraterrestrial Sh'iar in the early 1980s utilizes sophisticated holograms, robots, and other sensory simulation to create environments as realistic as those on the holodeck. In the film X-Men: The Last Stand, the Danger Room's holography is shown to be a combination of light projection and solid objects.
  • In the science fiction television series Stargate SG-1 and Stargate Atlantis, some advanced races (such as the Asgard and the Ancients) have holo technology, albeit generally not to the extent of a Star Trek-style holodeck.
  • In the series Jake 2.0, the protagonist was seen training in a holographic room in one of the early episodes.
  • In the series Power Rangers: S.P.D., the Rangers train in a similar room on at least two occasions.
  • In Futurama, the Nimbus is equipped with a "holoshed", a parody of the holodeck.
  • Madden NFL 09 features a "holographic environment" for players to train.
  • In the film Spy Kids, Fegan Floop uses a holodeck-like room known as the "virtual room" as a film set for his television show.
  • In the Nintendo 64 game Perfect Dark, players can use a holo room for basic training purposes.
  • In Power Rangers in Space, the Power Rangers use the Simudeck on the Astro Megaship to train and exercise.
  • In the Show Squidbillies, (episode "Holodeck Redneck") The Sheriff uses a holodeck to distract Early while he repossesses his truck-boat-truck-boat-truck-wave-runner, which in fact happened inside a holodeck within a therapist's office as a fantasy of The Sheriff's, which in turn took place inside a holodeck in the therapist's office as a part of one of Early's fantasies.
  • Albeit being a police procedural rather than a SF-show, the medical examiners in CSI: NY use a holodeck frequently.
  • In 2011 author A. A. Farr created a similar environment in the book Koschei: The Conclusion: A Fallen Hero. The concept took place in a large black building said to be used for training, but once inside a city would be before you. The building contained a mix between fluctuating reality and virtual reality by a means of magic and imagination, and was in actuality just one large room.
  • In Future Boy Conan episode The Solar Tower, Lao shows the kids the Triangle Tower's virtual park, which works similarly to the Holodeck
  • In Community, Troy and Abed have a room in their apartment painted to resemble a deactivated "Next Generation" holodeck. The room itself is non-functional as an actual holodeck because the technology does not exist since the series is set in the present day, everything represented in this room are figments of Troy and Abed's over-active imagination.

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