In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint. A hidden surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. The analogue for line rendering is hidden line removal. Hidden surface determination is necessary to render an image correctly, so that one cannot look through walls in virtual reality.
Read more about Hidden Surface Determination: Background, Hidden Surface Removal Algorithms, Culling and VSD, Divide and Conquer
Famous quotes containing the words hidden and/or surface:
“Yet there is a mystery here and it is not one that I understand: without the sting of otherness, ofeventhe vicious, without the terrible energies of the underside of health, sanity, sense, then nothing works or can work. I tell you that goodness-what we in our ordinary daylight selves call goodness: the ordinary, the decentthese are nothing without the hidden powers that pour forth continually from their shadow sides. Their hidden aspects contained and tempered.”
—Doris Lessing (b. 1919)
“Nature centres into balls,
And her proud ephemerals,
Fast to surface and outside,
Scan the profile of the sphere;
Knew they what that signified,
A new genesis were here.”
—Ralph Waldo Emerson (18031882)