Development
Work on the Armageddon's Blade expansion began in early 1999. The developers originally intended to focus the storyline around a new, futuristic faction, the "Forge" alignment, allowing the game to act as a continuation to the "evil" ending of Might and Magic VII while showcasing the science fantasy aspect of the core Might and Magic series, which had never been evident in the Heroes of Might and Magic games. Although the Forge faction was almost completed and functional, fans reacted negatively to its inclusion, believing that the inclusion of science-fiction destroyed the Heroes series' fantasy-based atmosphere.
Midway through the expansion's development, New World Computing decided to scrap the Forge faction and removed all references to its existence from the game's storyline, instead building upon Might and Magic VII's "good" ending. To replace the Forge, they invented an elemental-based faction named the "Conflux". Due to the scrapping of the Forge halfway through the project, the developers and design artists suffered from a lack of time when completing the Conflux faction, and were forced to implement elemental creatures from the base game. This is evident if one takes a good look at the dwellings of the original 4 elementals within the Conflux town: they all use the same graphics as on the world map.
Read more about this topic: Heroes Of Might And Magic III: Armageddon's Blade
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