Story
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series
Read more about this topic: Heroes Of Might And Magic: A Strategic Quest
Famous quotes containing the word story:
“And now, dear little children, who may this story read,
To idle, silly, flattering words, I pray you neer give heed;
Unto an evil counselor close heart, and ear, and eye,
And take a lesson from this tale of the Spider and the Fly.”
—Mary Howitt (17991888)
“... if theres a house, then there is a wall ... between them and the outside world. The ideal is to stay inside and to never have to go out, and the whole idea of staying home is really important. I think men do get out, but it is not glamorized the way it is here in America, where the big story is to ride out and go someplace and to travel.”
—Gish Jen (b. 1956)
“One of the necessary qualifications of an efficient business man in these days of industrial literature seems to be the ability to write, in clear and idiomatic English, a 1,000-word story on how efficient he is and how he got that way.... It seems that the entire business world were devoting its working hours to the creation of a school of introspective literature.”
—Robert Benchley (18891945)