Gameplay
Each HeroClix figurine is modeled in roughly O scale and has various statistics associated with it:
- Speed
- Attack Value
- Defense Value
- Damage
- Range
- Point Value
- Rarity
These statistics are all printed on a dial that serves as the base for the miniature. When a piece takes "damage", its base is turned a number of "clicks" clockwise, revealing altered stats to correspond to the damage it has taken. Most damage weakens characters, although some actually get stronger when wounded, to represent a transformation or rage.
Pieces have point values representing how powerful they are. Opposing teams are restricted to a predetermined total point value, which is usually a multiple of 100.
Near the Number of damage dealt is the range and how many characters they can target at range, which is shown with a number with one to three lightning bolts next to it.
Battles are played out on maps, overlaid with a grid of 35 mm x 35 mm squares. These maps come in two different sizes 3 ft by 3 ft (36" by 36") or 2 ft by 3 ft (36" by 24") (with the exception of the Marvel Universe Starter Map which was 13 by 13 squares). The maps used are of different locations found in a typical comic book story. The older maps were generic places but recently the maps have taken on more comic-book-specific places, such as the Justice Society Museum.
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