Henry Hatsworth in The Puzzling Adventure - Gameplay

Gameplay

While the game is an action-platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks. The puzzle game on the bottom screen plays much like Nintendo's Puzzle League, as blocks need to be linked in a chain of three or more of the same color to be cleared, and any blocks resting on top of the cleared ones will fall into their place, potentially leading to a chain reaction of blocks being cleared if they fall into place and end up touching more of the same colors.

As the blocks on the puzzle screen rise, the enemy blocks that touch the upper edge of the screen are revived and can attack Hatsworth again on the top screen. The player can prevent this by swapping blocks to form groups of three or more, causing them to be destroyed, and their energy to add to the "Super Meter". Certain blocks may also power up Hatsworth's attacks, or restore his health, while others may hinder the player. If the Super Meter is filled, Hatsworth becomes younger, and his health increases. If it is then filled to double its capacity, the player can activate a mode called "Tea Time", causing Hatsworth to pilot a mecha (called his Robot Suit) and become invincible until the Super Meter depletes. Using the money earned by defeating enemies or collecting treasure, the player can return to Hatsworth's assistant's shop periodically to buy various upgrades.

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