Programs That Use Heightmaps
Heightmaps are widely used in terrain rendering software and modern video games. Heightmaps are an ideal way to store digital terrain elevations; compared to a regular polygonal mesh, they require substantially less memory for a given level of detail.
In the earliest games using software rendering, the elements often represented heights of columns of voxels rendered with ray casting. In most newer games, the elements represent the height coordinate of polygons in a mesh.
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