Hardware Architecture - Background

Background

Prior to the advent of digital computers, the electronics and other engineering disciplines used the terms system and hardware as they are still commonly used today. However, with the arrival of digital computers on the scene and the development of software engineering as a separate discipline, it was often necessary to distinguish among engineered hardware artifacts, software artifacts, and the combined artifacts.

A programmable hardware artifact, or machine, that lacks its software program is impotent; even as a software artifact, or program, is equally impotent unless it can be used to alter the sequential states of a suitable (hardware) machine. However, a hardware machine and its software program can be designed to perform an almost illimitable number of abstract and physical tasks. Within the computer and software engineering disciplines (and, often, other engineering disciplines, such as communications), then, the terms hardware, software, and system came to distinguish between the hardware that runs a software program, the software, and the hardware device complete with its program.

The hardware engineer or architect deals (more or less) exclusively with the hardware device; the software engineer or architect deals (more or less) exclusively with the software program; and the systems engineer or systems architect is responsible for seeing that the software program is capable of properly running within the hardware device, and that the system composed of the two entities is capable of properly interacting with its external environment, especially the user, and performing its intended function.

A hardware architecture, then, is an abstract representation of an electronic or an electromechanical device capable of running a fixed or changeable program.

A hardware architecture generally includes some form of analog, digital, or hybrid electronic computer, along with electronic and mechanical sensors and actuators. Hardware design may be viewed as a 'partitioning scheme,' or algorithm, which considers all of the system's present and foreseeable requirements and arranges the necessary hardware components into a workable set of cleanly bounded subsystems with no more parts than are required. That is, it is a partitioning scheme that is exclusive, inclusive, and exhaustive. A major purpose of the partitioning is to arrange the elements in the hardware subsystems so that there is a minimum of electrical connections and electronic communications needed among them. In both software and hardware, a good subsystem tends to be seen as a meaningful "object." Moreover, a clear allocation of user requirements to the architecture (hardware and software) provides an effective basis for validation tests of the user's requirements in the as-built system.

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