Story
The Harbinger is a centuries-old human ship, at first a census vessel, controlled by the ruthless Overlord. The vessel itself is nearly planet-sized and can house many millions of creatures. The Vantir were one such inhabitant. Over time, the Vantir corrupted the purpose of the Harbinger, bringing war to the planets and systems it visits. The various factions on board once had alliances that kept their individual powers well-balanced, but recently, a new species, the Cimicidae, have taken up residence and their expansion and its side-effects have unbalanced the scales. Some Scintilla are learning how to become "energized" again, a condition somewhat like enlightenment, and it has sparked jealousy in the non-"energized" masses. This rift has provided an opportunity for the Vantir, through their arms supply and consultation operation, Ontis Corporation, to prod the non-"energized" Scintilla into civil war. At the same time, the Vantir and the Cimicidae are expanding, taking over more and more sections of the ship, stealing more control from the Overlord and pushing out, capturing, or exterminating most of the remaining refugees. Torvus Junction is one of the last outposts of the refugees, and the conflict is rapidly heating up as the Harbinger approaches the planet Aegis 9.
Read more about this topic: Harbinger (video Game)
Famous quotes containing the word story:
“Television programming for children need not be saccharine or insipid in order to give to violence its proper balance in the scheme of things.... But as an endless diet for the sake of excitement and sensation in stories whose plots are vehicles for killing and torture and little more, it is not healthy for young children. Unfamiliar as yet with the full story of human response, they are being misled when they are offered perversion before they have fully learned what is sound.”
—Dorothy H. Cohen (20th century)
“The story is told of a man who, seeing one of the thoroughbred stables for the first time, suddenly removed his hat and said in awed tones, My Lord! The cathedral of the horse.”
—For the State of Kentucky, U.S. public relief program (1935-1943)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)