Halo CE - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings (Xbox) 95.58%
(PC) 86.38%
Metacritic (Xbox) 97/100
(PC) 83/100
Review scores
Publication Score
Edge 10/10
Eurogamer 8/10
Famitsu 33/40
Game Informer 9.5/10
GameSpot 9.7/10
GameSpy 85/100
IGN 9.7/10
Awards
2002 Game Developers Choice Awards: Excellence in Audio
5th Annual Interactive Achievement Awards: Console and Overall Game of the Year,
Console Action / Adventure, Visual Engineering
2000 Game Critics Awards: Best Action Game

On its release Halo broke sales records; by April 8, 2002, one million units had been sold: this pace was faster than that of any previous sixth-generation console game. During the two months following Halo's release, the game sold alongside more than fifty percent of Xbox consoles. Halo's retail price remained at US$49.99 until November 30, 2003. By July 14, 2003, the game had sold three million copies worldwide, and by January 28, 2004, it had reached four million copies. As of November 9, 2005, Halo has sold over five million copies worldwide.

Halo was critically acclaimed and on Metacritic it received an aggregated score of 97 out of 100 based on reviews from 68 professional critics. Ste Curran's review for Edge praised the game as "the most important launch game for any console, ever" and commented, "GoldenEye was the standard for multiplayer console combat. It has been surpassed." GameSpot claimed that "Halo's single-player game is worth picking up an Xbox for alone," concluding, "Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform." IGN remarked similarly, calling Halo a "can't miss, no-brainer, sure thing, five star, triple A game." Among the specific aspects that reviewers praised were the balance of weapons, the role of drivable vehicles, and the artificial intelligence of enemies.

The game received numerous Game of the Year awards, including those of the Academy of Interactive Arts & Sciences, Electronic Gaming Monthly, Edge, and IGN. The British Academy of Film and Television Arts awarded Halo "Best Console Game," and Rolling Stone presented it with their "Best Original Soundtrack" award. According to Xbox.com, the game received a total of 48 awards.

Although Halo's overall reception was largely positive, the game received criticism for its level design. GameSpy commented, "you'll trudge through countless hallways and control rooms that all look exactly the same, fighting identical-looking groups of enemies over and over and over...it is simply frustrating to see a game with such groundbreaking sequences too often degenerate this kind of mindless, repetitive action." Similarly, an article on Game Studies.org remarked, "In the latter part of the game, the scenarios rely on repetition and quantity rather than innovativeness and quality." Eurogamer concluded, "Halo is very much a game of two halves. The first half is fast, exciting, beautifully designed and constantly full of surprises. The second half is festooned with gobsmacking plot twists and great cinematics but let down by repetitive paint by numbers level design." Halo was released prior to the launch of Xbox Live, and the lack of both online multiplayer and bots to simulate human players was criticised by GameSpy; in 2003 GameSpy included Halo in a list of "Top 25 Most Overrated Games of All Time."

Halo's PC port garnered mixed reactions and received a score of 83% on Metacritic. GameSpot stated that it was "still an incredible action game ... a true classic," awarding it 9.0 out of 10. It received a score of 8.2 out of 10 from IGN, who stated, "If you've played the game on the Xbox, there's not much for you here." Eurogamer called the game "a missed opportunity," but stated that the online multiplayer component was "a massive draw ... for Halo veterans."

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