Halo 3 - Development

Development

Halo 3 was initially conceived before Halo 2 was released in 2004. Much of the staff were preoccupied in making extra content for Halo 2, while others continued with the groundwork for the development of Halo 3. Bungie remained quiet as to what their new project was, leaving comments in their weekly update alluding to a "new project." The game was officially announced with a real-time cinematic trailer at E3 2006.

Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer builds; this made debugging and testing the much smaller multiplayer files quicker. While details of Halo 3's multiplayer were widely disseminated in the sixteen months leading up to the release, the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.

A public beta test of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release. Players required a Crackdown disc to play the beta.

AI behavior was enhanced and improved; the behavior of enemy Brutes the player faces was modified, giving them a "pack mentality" that causes the aliens to perform similar actions at the same time and altering gameplay.

Read more about this topic:  Halo 3

Famous quotes containing the word development:

    The development of civilization and industry in general has always shown itself so active in the destruction of forests that everything that has been done for their conservation and production is completely insignificant in comparison.
    Karl Marx (1818–1883)

    Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.
    Jeanne Elium (20th century)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)