Development
The fifth main entry to the Guitar Hero series was announced in December 2008, with confirmation of its release by the end of 2009 coming in May 2009, along with the announcement of other new Guitar Hero titles.
The Party Play mode was inspired by recognizing that past Guitar Hero games made it difficult to jump into without maneuvering through a number of menus and selection screens. The mode was designed to be used at social gatherings, and was adopted to use whatever instrument controllers that players already had available, thus allowing for various other combinations beyond the standard four-person band. This aspect of the game was then brought to the other band modes to allow the game to remain flexible.
A new guitar controller was developed for Guitar Hero 5, sold with bundles with the game though the option for standalone versions has not yet been determined. Like other Guitar Hero controllers, the guitar-shaped unit features five colored fret buttons on the neck of the guitar, a strum bar to mimic the act of strumming, a whammy bar to alter the pitch of a note, and additional buttons specific to the game console for maneuvering through the game's menus. The unit is mostly a redesign of the World Tour model with a new red finish and includes the touchpad that is farther up the neck of the controller, allowing the player to play notes via tapping or to slide along its surface for specially marked sections on the note track. The Guitar Hero 5 unit features a more accurate and responsive touchpad due to it being tracked digitally and with added tactile responses, a more accurate strum bar, and a controller finish that makes it easier to handle with sweaty hands. The game remains compatible with previous Guitar Hero game controllers as well as those from Rock Band and selected other rhythm games.
Read more about this topic: Guitar Hero 5
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