Guild Wars Factions - Story

Story

The Factions story is only loosely connected to that of the earlier Prophecies campaign. The primary link is with the monk Mhenlo, who is revealed to have spent his youth in the Factions-specific fictional continent of Cantha. Players who add Factions to their account can bring their role-playing characters from other campaigns by accompanying Mhenlo; characters that begin in Factions meet Mhenlo later in the plot.

Like Prophecies, Factions begins with a tutorial section, called the Shing Jea Island, with easy quests and non-threatening monsters. The Factions tutorial areas are not separated from the rest of the game like in Prophecies, but are instead accessible at all times like any other outpost. In the tutorial, Canthan characters are introduced to one of the main characters of the Factions story, the ritualist Master Togo. Togo is a half-brother to the emperor of Cantha, and the head of the Shing Jea Monastery where new Factions characters receive their preliminary training. It is revealed that Togo was a former mentor of Mhenlo. The Factions tutorial quests are directed towards specific tactical and strategic gameplay features such as kiting, snaring, and countering melee fighters.

The initial tutorial missions also introduce new players to a plague spreading over Cantha. In attempting to find its source, the players discover the mark of an ancient evil from Cantha's history, the disgraced imperial bodyguard Shiro Tagachi. Two hundred years before the events of the story, Shiro murdered the emperor he was sworn to protect, and was himself promptly slain for his evil act. Shiro's death wail triggered a calamitous event, the Jade Wind, that swept across the continent of Cantha, turning the sea into solid jade and the Echovald Forest in southern Cantha to stone. (This back story was featured in a full-motion cinematic trailer for Factions.) Togo recognizes the mark of Shiro and rushes to inform the emperor; the player characters, under his direction, head to the seat of the Canthan empire, the sprawling Kaineng Center.

In the mainland, Factions characters are united with characters from other campaigns when they join forces to eject Shiro's army of the afflicted from Vizunah Square. At the end, they learn more about the history of Shiro. When he was slain for his murder, he became an envoy of Grenth, the god of death, and was given the task of shepherding the newly dead to the underworld. However, Shiro was not content with this fate, and wished to become mortal again, which he hoped to accomplish by slaying the emperor to complete an arcane ritual. To accomplish this, Shiro uses his envoy powers to spread the affliction, and uses the souls of the dead as soldiers in his army. The other envoys are not happy with Shiro's actions and decide to help the players to put an end to him.

The first step in the envoys' plan is for the players to become closer to the stars to gain the ability to hurt Shiro in his envoy form. Subsequently, they pay a visit to the spirit of the former assassin Vizu, who was instrumental in defeating Shiro previously. From Vizu, the players learn of the artifacts of two other Canthan heroes responsible for Shiro's death: the urn carrying the ashes of Saint Viktor, the patron saint of the Kurzicks, and the spear of Archemorus, the legendary hero of the Luxons. The players retrieve the artifacts, and assault Shiro at the center of his power, in the Sunjiang District, destroying his constructs and closing spirit rifts he has opened. Shiro himself, however, escapes. At the advice of the envoys, the players then choose a side; going with Mhenlo to convince the Kurzicks that Shiro returning is more important than their ongoing war with the Luxons, or with Master Togo to convince the Luxons to stop fighting the Kurzicks. This causes a momentary fork in the story; the earlier Prophecies campaign was criticized for its linearity, so both Factions and the subsequent Nightfall campaigns have included non-linear elements in the plot. Once the players convince their chosen side, players from the Luxon and Kurzick factions meet again to seek advice from the ancient dragon, Kuunavang. They find that Kuunavang has been corrupted by Shiro, but they defeat Shiro's corruption and Kuunavang aids the players subsequently in their fight against Shiro by granting them devastatingly powerful skills.

Meanwhile, Shiro has raided the palace and has kidnapped the Emperor. The players rush to save the emperor by cutting a path through Shiro's army of fearsome Shiro'ken constructs. Just as Shiro is about to slay the Emperor, Master Togo throws himself in the way, saving the Emperor. He pays a steep price, as Shiro focuses instead on Togo for his ritual; it appears that he merely needs to spill royal blood, not necessarily the emperor's. Togo's death is a sharp blow, but it makes the battle against Shiro immensely personal for Mhenlo, who vows to avenge his former master. In the final battle, the players assault the now-mortal Shiro Tagachi and kill him for a second time, after which his mortal form is sealed in jade and his spirit is captured by the other envoys. Unlike the final mission in the earlier Prophecies campaign, this final mission consists solely of the battle against Shiro, allowing players to modify their tactics, skills and team setup before a climactic final battle; this innovation was also used against the end bosses of the subsequent Nightfall and Eye of the North releases.

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