Guild Wars: Eye of The North - Plot Summary

Plot Summary

Eye of the North is set eight years after an event known as "The Searing" occurs in Guild Wars: Prophecies, where a northern race of cat-like beasts known as the Charr incinerate the Tyrian kingdom of Ascalon. Earthquakes begin to increase in frequency across all the three continents of the game world; Tyria, Cantha and Elona, which correspond to the three Guild Wars stand-alone campaigns; Prophecies, Factions and Nightfall, respectively. Strange creatures have begun to emerge from crevasses created by these earthquakes and the player is tasked to investigate further, starting from either Lion’s Arch, port city of Tyria; Kaineng Center, port city of Cantha; or Kamadan, Jewel of Istan, port city of Elona.

Descending into one of these crevasses the player fights enemies native to the respective campaign before coming across a Dwarf named Ogden Stonehealer and an Asuran named Vekk – a race unknown to most humans that have only surfaced due to the earthquakes. It is not long before the party is ambushed by a group of creatures known as "Destroyers". The party then makes their escape through an Asura Gate (a teleportation device similar in appearance and function to ones seen in Stargate) which brings them into the Far Shiverpeaks. Vekk destroys the gate to ensure the Destroyers have no chance of following them. It is here that they meet a Norn (a race of giants that resemble the Vikings in terms of culture and appearance) named Jora. She tells the player of the existence of humans in the Far Shiverpeaks and Ogden, Vekk and the player eventually make their way north to a huge structure called "The Eye of the North". It is here that they come across Gwen, a character that first appeared in Prophecies as a little girl in Ascalon, prior to the "Searing". She informs the player of her temporary appointment as leader of the "Ebon Vanguard" (a group committed to fighting the Charr) in absence of an officer named Captain Langmar.

The player enters the Eye of the North and discovers a room called the Hall of Monuments. Upon approaching a scrying pool at the centre of the room, the player triggers a vision which displays Destroyers working their way towards the surface. Shocked by the prospect of the Destroyers being so close to their goal, Ogden, Vekk and Gwen make their own separate pleas to the player in gaining reinforcements. Ogden suggests to get help from the Norn; Vekk suggests that his people, the Asura, are the best choice whilst Gwen believes that finding Captain Langmar’s squad in the Charr Homelands would most benefit the player. The player can choose to help Ogden, Vekk or Gwen in any order he/she so wishes but is required to gain the help of the Norns, Asurans and the Ebon Vanguard before proceeding further into the game.

Through the course of the game, the player receives three more visions through the scrying pool. One of them reveals that the main antagonist is a being known as "The Great Destroyer"; the arch nemesis of the Dwarven god, The Great Dwarf. Another reveals its location, which Vekk identifies as a cavern nearby the Central Transfer Chamber, a junction for the Asura Gate network. With the help of new allies secured, Ogden Stonehealer tells the player that they are required to head to the Heart of the Shiverpeaks to summon the Great Dwarf. Only then would the Deldrimor Dwarves stand a chance against the Great Destroyer. The player eventually meets with king Jalis Ironhammer to prepare for the final onslaught against the Destroyers, where he initiates a ritual that permanently changes him and the Deldrimor Dwarves by imbuing them with magical strength and transforming them into stone. It is then that the final assault commences in earnest as the Deldrimor Dwarves, the Norn, the Asura, and the Ebon Vanguard fight side by side to reach the Central Transfer Chamber. Upon arriving at the Central Transfer Chamber, the player conducts the final battle against The Great Destroyer. With his defeat, the world is safe once again.

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