GSN Live - Partial List of GSN Live Games

Partial List of GSN Live Games

  • TV Time - Viewers are given clues to a television show that premiered in a particular year and must identify the show and/or actors involved in the show.
  • Bridge to the Stars - Viewers are given the first name of one celebrity and the last name of a second celebrity and must come up with the name that "bridges" the two celebrity names together.
  • Same Name Game - Viewers are given three first names of celebrities who share a common last name, or three last names of celebrities who share a common first name. The job of the viewer is to provide the missing name.
  • Winning Signs - Viewers are given astrological clues to the identity of a celebrity and must come up with the name of the celebrity in order to win.
  • Spies on the Prize - Viewers are asked questions about famous spies and spy movies.
  • Put Me In, Coach! - Questions are all about famous sports-themed movies.
  • Next in Line - Viewers are asked to solve puzzles about someone or something that is famous for being "next" to something else in pop culture.
  • Ride 'Em Cowboy! - Questions are about famous cowboys and Western films and television shows.
  • Classic Recall Challenge - For the game, viewers must watch GSN Live's classic game show line-up for a particular day, and then answer questions about things that happened during the particular show. This game was played during the premiere episode of GSN Live and has remained in high-rotation ever since.
  • All My TV Children - Viewers are asked to identify the names of famous TV children or the actors/actresses who played them.
  • Charles Nelson Reilly Scratchers - A cleverly designed "scratcher" card featuring Match Game regular Charles Nelson Reilly has four hidden prizes. Viewers are allowed to "scratch off" one of the spaces to see what prize they will be playing for, then must answer a general pop-culture question correctly in order to win
  • Take My Wife, Cheese! - Viewers are asked questions about famous wives in pop culture. The title refers to the fact that the game is only played in association with hours of GSN Live sponsored by Cheez-It snack crackers.
  • What's My Fishing Line? - Questions are all about TV or film characters whose careers have something to do with water. This was the very first game ever played on GSN Live.
  • Double Duty - Questions are about TV or movie characters that were played by more than one actor.
  • What's In Fred's Wallet - 4 grocery items are put on the counter and the caller has to guess which 2 are less than what Fred has in his wallet. i.e. If Fred has $5.00 in his wallet, The caller has to guess which 2 grocery items are less than $5.00 to get the prize.
  • How-D - Questions with answers starting with the letter "D."
  • Alphabet Soup - A Famous name is scrambled and put in a bowl of alphabet soup and the caller has to try to unscramble the letters, using the clue given to them.
  • This Day In History - Questions about famous events that happened back then.
  • What's In A Word - The caller has to try to guess the answer to the question asked by finding it in the word given to them.
  • Mega Mix - The caller has to try to find the answer hidden in the puzzle with the clue given to them.
  • Tip Top Shape - Question about Actors/Actresses who got in Tip Top Shape for a role.
  • Magic Number - Caller picks a letter of A,B,C,D each one has a number and the caller has to pick three hats from the board without going over the number they picked i.e. if they pick 20, of the three numbers they pick. If they get that exact amount or less they win all three prizes, If they exceed the number they still get a consolation prize. In the revived version, a spin of a wheel determines the "magic number," and the caller is shown three prizes of increasing value. For each hat the caller picks, they are upgraded to the next higher-valued prize; if the caller reaches the "magic number" exactly, they win all three prizes. The caller can stop with the prize they have, but if they exceed the "magic number," they lose the prize they had.
  • Red Rover Red Rover - Questions about famous dogs.
  • I Got The Blues - Questions about songs with the word "Blue" in the title.
  • Cheezy Come Cheezy Go - Questions about Celebrities who had great success but then lost it.
  • Get Real - Questions about reality Television.
  • Go Ask Alice - Questions about Famous People named "Alice."
  • Ask Around - Questions about things that are "Circular."
  • Ask The Mask - Questions about Famous "Mask Wearers."
  • Ask The Magic Mirror - Questions about Famous Fairy Tales.
  • I'm Stuffed - Questions about famous toys and dolls.
  • Singing In The Shower - Questions about famous singers.
  • Cup Of Joe - Questions about famous people named "Joe."
  • Freddy The 13th - Viewers are shown a picture of a famous "Fred" around the age of 13, they are given a clue and they have to try to identify which famous Fred it is.
  • Hit The Showers - Questions about famous athletes.
  • That's An Order - Viewers are given four items and they must put them in a certain order.
  • In the Chips - 12 Poker Chips are placed on the screen, and behind 7 of them there are dollar amounts ranging from $25 to $250; the other 5 are strikes. The viewer selects chips one at a time in the hope of finding money amounts. Once the player finds two strikes they have the option to quit the game; if they find three strikes they lose all of the money they had accumulated. The game is often played under other names and themes. An occasionally used variant called "The Color of Cash" is also played; in this variant, the viewer selects from a board of 9 spaces (three have $25, three have $50, and three have either $75 or $100). In this variant, the game ends when the player finds three of the same money amount, however, the player keeps all of the money they uncover. Like "In the Chips," "The Color of Cash" is also played under other names and themes.
  • King of the Mountain - Two contestants, one a returning champion, compete. The champion selects a category from a choice of three, and is asked five questions in that category, which they must answer as fast as they can; a clock counts up from 0.0 and stops once the champion has attempted all five questions. The challenger then selects one of the other two categories, and is also asked five questions, while the clock runs back down to zero. To win, the challenger must match the champion's score in a faster time, otherwise, the champion wins. The winner receives $250 (originally $500) and plays again the next time. Originally also, a contestant who won five games won a motor scooter as a bonus prize.
  • Double Word Score - The contestant is shown a five or six-letter word, and is allowed 45 seconds to make as many words (must be at least three letters in length) from the letters of that word as he or she can. The player must state the word, and then spell it. Each word is worth $25. In addition, there is at least one other five or six-letter word that can be made from all the letters of the base word; for each word the contestant makes using all the letters in the base word, they win a further $100.
  • Time Capsule - The contestant is asked up to 10 questions relating to a previous year. The contestant has 60 seconds to answer as many of the questions as possible at $25 per question.
  • Win or Wonk - Three objects are presented to the contestant. One of the objects has a medium-sized prize attached to it, another corresponds to a grand prize, and the third has a worthless prize (the "Wonk" prize). The contestant selects one of the objects. Before playing out the game, the host reveals the location of the medium prize and offers the contestant that prize to quit out. (If the contestant selected the medium prize initially, they can give it up to select again.) If the contestant plays on, he or she wins the prize, good or bad, attached to the selected object. This game is often played under other names and themes; when played for cash, the amounts are usually either $50 and $150 or $100 and $250. One variant, played under the name "Golden Ticket," had the player selecting numbers to find two halves of a prize; the grand prize was printed on a "golden ticket," the medium-sized prize on a "silver ticket", and the "Wonk" prize on a "bronze ticket." In this variant, once the player has found one half of the "Wonk" prize, they have the option of accepting a smaller prize (usually offered on the first question in other games) as a buy-out.
  • Zig Zag - The contestant is given one free Zig Zag chip and asked two questions on a specific subject. For each correct answer, the player is given another Zig Zag chip. After the questions, an assistant drops the chips one at a time down a peg-filled board, similar to the game Plinko on The Price is Right; the contestant is allowed to select the starting position of each chip. The contestant wins the amount of money that each chip lands in, either $50, $75, or $150; a contestant is thus guaranteed to win at least $50, but can win as much as $450.
  • Cash Carousel - The contestant is given one selection from among six on-screen horses, and can win two more selections by answering questions. After the questions, the contestant selects their horses, and wins the money behind each of the horses they pick. Each horse hides a money amount from $25 to $250.
  • A Match Made In Hollywood - Viewers answer questions about celebrity couples, winning money or prizes for correct answers.

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