Ground Control II: Operation Exodus - Gameplay

Gameplay

Similar to its prequel, Ground Control II focuses on combat tactics rather than base construction or managing an economy. However, unlike its purely real-time tactics predecessor, Ground Control II has a resource system called acquisition. Acquisition points are earned through the capturing of victory locations and destruction of enemy forces and allow the player to field units on the battlefield and use the support weapons that are unique to each faction. The game is also significantly faster paced than its predecessor and moves along at a pace similar to real-time strategy games such as Warcraft: Orcs & Humans and Command & Conquer series.

The game features a three-sided conflict. However only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a non-playable faction featured only in the single-player campaign. The two playable sides feature a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include mobile infantry, tanks, infantry fighting vehicles, aircraft, artillery, and static emplacements. Unlike Ground Control (video game), however, unit customization is unavailable; each individual unit features a fixed secondary function.

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