Greyhawk - Unofficial Greyhawk Sources

Unofficial Greyhawk Sources

Although TSR and WotC had each in turn owned the official rights to the World of Greyhawk since the first folio edition was published in 1980, the two people most responsible for its early development, Gary Gygax and Rob Kuntz, still had most of their original notes regarding the fifty levels of dungeons under Castle Greyhawk. Gygax also had his old maps of the city of Greyhawk, and still owned the rights to Gord the Rogue.

After Gygax left TSR in 1985, he continued to write a few more Gord the Rogue novels, which were published by New Infinities Productions: Sea of Death (1987), City of Hawks (1987), and Come Endless Darkness (1988). However, by this time, Gygax was furious with the new direction in which TSR was taking "his" world. In a literary declaration that his old world of Oerth was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final Gord the Rogue novel, Dance of Demons. For the next fifteen years, he worked to develop other game systems.

But there was still the matter of the unpublished dungeons under Castle Greyhawk. Although Gygax had given glimpses into the dungeons in his magazine columns and articles, the dungeons themselves had never been released to the public. Likewise, Gygax's version of the city of Greyhawk had never been published, although Frank Mentzer believed the reason for that was because "the City of Greyhawk was a later development, originally being but a location (albeit a capital). As such it was never fleshed out all that thoroughly... notes on certain locations and notorious personnel, a sketch map of great brevity, and otherwise quite loose. That is doubtless why Gary didn't publish it; it had never been completed."

However, in 2003, Gygax announced that he was working with Rob Kuntz to publish the original castle and city in six volumes, although the project would use the rules for Castles and Crusades rather than Dungeons & Dragons. Since WotC still owned the rights to the name Greyhawk, Gygax changed the name of the castle to Castle Zagyg—the reverse homophone of his own name originally ascribed to the mad architect of his original thirteen level dungeon. Gygax also changed the name of the nearby city to "Yggsburgh", a play on his initials E.G.G.

This project proved to be much more work than Gygax and Kuntz had envisioned. By the time Gygax and Kuntz had stopped working on the original home campaign, the castle dungeons had encompassed fifty levels of maze-like passages and thousands of rooms and traps. This, plus plans for the city of Yggsburgh and encounter areas outside the castle and city, were found to be too much to fit into the proposed six volumes. Gygax decided he would recreate something like his original thirteen level dungeon, amalgamating the best of what could be gleaned from binders and boxes of old notes. However, neither Gygax nor Kuntz had kept careful or comprehensive plans. Because they had often made up details of play sessions as they went, they usually just drew a quick map as they played, with cursory notes about monsters, treasures, and traps. These sketchy maps contained just enough detail so that the two could combine their independent efforts, after determining the merits of each piece. Recreating the city was also a challenge; although Gygax still had his old maps of the original city, all of his previously published work on the city was owned by WotC, so he would have to create most of the city from scratch while maintaining the look and feel of his original.

The slow and laborious process came to a complete halt in April 2004, when Gygax suffered a serious stroke. Although he returned to his keyboard after a seven-month convalescence, his output was reduced from fourteen hour work days to only one or two hours per day. Kuntz had to withdraw due to other projects, although he continued to work on an adventure module that would be published at the same time as the first book. Under these circumstances, work on the Castle Zagyg project continued even more slowly, although Jeffrey Talanian stepped in to help Gygax. In 2005, Troll Lord Games published Volume I, Castle Zagyg: Yggsburgh. This 256-page hardcover book contained details of Gygax's original city, its personalities and politics, as well as over thirty encounters outside the city. The two part fold out map of the area was rendered by Darlene Pekul, the same artist who had produced the original map for the folio edition of World of Greyhawk. Later that year, Troll Lord Games also published Castle Zagyg: Dark Chateau, an adventure module written for the Yggsburgh setting by Rob Kuntz.

Book catalogs published in 2005 indicated several more volumes in the series would follow shortly, but it wasn't until 2008 that the second volume, Castle Zagyg: The Upper Works, appeared. The Upper Works described details of the castle above ground, acting as a teaser for the volumes concerning the actual dungeons that would follow. However, Gygax died in March 2008 before any further books were published. After his death, Gygax Games, under the control of Gary's widow Gail, took over the project, but no more volumes of the Castle Zagyg project have been published.

Rob Kuntz also published some of his creative work from the Castle Greyhawk dungeons. In 2008, he released the adventure modules The Living Room, about a whimsical but dangerous room that housed enormous furniture, and Bottle City, about a bottle found on the second level of the dungeon that contained an entire city. 2009 saw Kuntz release Daemonic & Arcane, a collection of Greyhawk and Kalibruhn magic items, and The Stalk, a wilderness adventure. In October 2010, Black Blade Publishing announced that they would be publishing several of Kuntz's original Greyhawk levels, including the Machine Level, the Boreal Level, the Giants' Pool Hall, and the Garden of the Plantmaster.

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