Gravity Gun - Doom 3 Grabber

Doom 3 Grabber

See also: Doom 3: Resurrection of Evil

Although Half-Life 2 was the first game released to feature a gravity gun, id Software had previously conceived a similar idea during the development of the earlier title Doom 3. id Software designer Matt Hooper noted that "we actually used it as a tool throughout development where we'd grab physics objects and place them around the world". The tool was used to create "damaged" rooms in Doom 3; instead of constructing a ruined room, the designers would code a pristine room and use the device to "damage" it realistically. Although used to assist the development of Doom 3, the gravity gun was not implemented in the final game. Hooper explained that "we talked about that quite a few times, but we had such a big arsenal of weapons, and so many other cool things going on, that it was just one of those things that never made it in". However, Nerve Software revived the code for the weapon five months after the release of Half-Life 2 in Doom 3's expansion pack, Resurrection of Evil.

The device is noted in the Doom 3 storyline as an "ionized plasma levitator", created by the Union Aerospace Corporation for moving hazardous materials and a forerunner to tractor beams. Usually referred to as the "grabber", the player obtains the device early on in the course of Resurrection of Evil. The grabber operates differently from Half-Life 2's gravity gun, using only a single trigger function. Once the grabber is aimed at an appropriate object, it locks on, allowing the player to lift the object with the trigger. When the player releases the trigger, the object will be propelled forward with force, turning it into an impromptu weapon. One key ability of the grabber is its capacity to lock on to the fireball projectiles cast by some hostile non-player characters, allowing players to turn the attack against their foe. However, unlike the gravity gun in Half-Life 2, the grabber cannot hold objects for as long as the player wishes; if they wait too long to launch the object, the grabber will start to overload and disengage, dropping the object gently on the ground. Critics often compared the grabber directly with Half-Life 2's gravity gun, some noting that the device was far more combat-focused in operation than the gravity gun; in particular, the ability to turn projectiles cast by enemies against them was praised. However, the grabber was considered somewhat "awkward" to use, requiring a "finesse" that "is rarely something the player has time for in a close-quarters situation".

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