General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, consists of guidelines for assigning responsibility to classes and objects in object-oriented design.
The different patterns and principles used in GRASP are: Controller, Creator, Indirection, Information Expert, High Cohesion, Low Coupling, Polymorphism, Protected Variations, and Pure Fabrication. All these patterns answer some software problem, and in almost every case these problems are common to almost every software development project. These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design.
Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not the UML or any other technology." Thus, GRASP is really a mental toolset, a learning aid to help in the design of object-oriented software.
Famous quotes containing the word grasp:
“We have no participation in Being, because all human nature is ever midway between being born and dying, giving off only a vague image and shadow of itself, and a weak and uncertain opinion. And if you chance to fix your thoughts on trying to grasp its essence, it would be neither more nor less than if your tried to clutch water.”
—Michel de Montaigne (15331592)