Grandia (video Game) - Development

Development

Grandia was developed by Game Arts over a period of more than two years beginning after the release of the company's previous role-playing video game title, Lunar: Eternal Blue for the Sega Mega-CD. The project, headed by producer Yoichi Miyaji and directors Takeshi Miyaji and Toshiaki Hontani, was also originally intended for the Mega-CD system, but was shifted to the Saturn early in development due to Sega's abandoning the platform. According to a spokesman for Game Arts, Grandia was created as part of the company's on-going effort to "provide consumers with good games rather than try to follow market trends", opting instead to create a product that would tell a compelling story catering primarily to their existing fanbase. The Saturn version was released in December 1997 exclusively in Japan, along with a special Limited Edition for those who pre-ordered the game between October 25 and November 30, 1997, which included a fold-out cloth map of the Grandia world, as well as a mini radio drama disc featuring voiced scenes from the game. In November 1998, Granda was re-released in Japan as the Grandia Memorial Package, which featured new instruction booklet artwork and a lower sales price. Sega of America had commented that they had no plans to bring an English version of the game to North American audiences on their system, which prompted an online petition originating on the role-playing game fansite LunarNET designed to alert the company of consumer interest. Despite gathering several hundred signatures in only a few days, as well as promotion from gaming website GameSpot, the Saturn version was never released internationally.

In March 1999, Game Art's Japanese publisher ESP Software showcased a PlayStation version of Grandia at that year's Tokyo Game Show expo, along with confirmation that the game would be released in English for the first time in North America by Sony Computer Entertainment America. Working Designs, which had previously worked with Game Arts on bringing their Lunar games to the region, had expressed interest in publishing the game, but were ultimately unable to secure the rights. New features for the PlayStation version included support for the system's DualShock analog control sticks and vibration function, as well as compatibility with Sony's Japanese-only PocketStation peripheral, which allows players to download game data on a portable device for use in a special mini-game. Although the company had expressed interest in bringing the game to the PlayStation as early as 1998, technical problems originally prevented the title from being ported to the system. Game Arts was later able to release the game with a slight loss in frame rate and a marginal decrease in video effects the following June. The North American version was originally announced by Sony as a summer release during the 1999 Electronic Entertainment Expo in Los Angeles, but was pushed back to the following September. Grandia was later released for the PlayStation in Europe in 2001 by Ubisoft.

Nearly ten years after Grandia's release on the PlayStation, Game Arts announced in April 2009 that the game would be released as a downloadable title on Sony's PlayStation Network service in Japan in celebration of the resuming development on the company's long-dormant Grandia Online project.

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