Grand Theft Auto (Game Boy Advance) - Technical Details

Technical Details

The game had to be adapted to the GBA's hardware limitations. As a result it does not have animated cutscenes, nor does it have GTA III's much-lauded pedestrian dialog. All cutscenes are text-only with hand-drawn pictures of the characters' faces, with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialogue, some soundbites taken from GTA III are played when the player hits someone's car. Short police radio voiceovers will announce the player's location and vehicle type when the player commits a crime.

The game does not feature radio channels. Like the Game Boy Color ports of GTA and GTA2, each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar GTA, GTA2 and GTA III tunes, in instrumental versions.

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