Gothic 3 - Development

Development

Gothic 3 was initially developed by Piranha Bytes, like the previous two titles. After a release with many problems and bugs, a dispute between the publisher and developer lead to the separation of them in 2007. The game remained with the last released patch 1.12 in a buggy and unfinished state, a further patch and a editor were not finished.

Therefore, the copyright holding publisher Jowood granted access to the source code to developers from the game community to allow the fans to take care of the significant problems and bugs at least themselves. In years of voluntary and unpaid work the fan community produced several Community patches, with a actual iteration version 1.75 released on April 2012. With this 1.5 GB sized patch significant enhancements and fixes were introduced, so that finally a playable state of the game was achieved. Also, a Community Story Project works still on fixing inconsistencies to former Gothic games and on filling of story gaps.

The similar buggy add on Gothic 3: Forsaken Gods', developed by Trine Games, was later fixed in a enhanced edition by Mad Vulture Games a company which was created by developers from the game community.

Read more about this topic:  Gothic 3

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