Godzilla: Unleashed - Development

Development

An IGN interview with Pipeworks states that the title is completely new and is specifically designed with the Wii Remote in mind. There were also plans to use WiiConnect24 support for downloading purposes, but they seemed to never have happened. IGN has a development blog running, but it is updated irregularly. The Wii version of the game, while much more developed than the PS2 version, has been criticized in early reviews for somewhat unresponsive controls.

The Wii, PlayStation 2 and PlayStation Portable versions of Unleashed are in development by Pipeworks Software. The PlayStation 2 version has two exclusive characters unavailable to any other console apart from Double Smash. The PlayStation 2 version has 20 monsters, including the two exclusive characters. While the game was in early development, a screenshot was also shown with the press release on some websites, but it was revealed to be a falsely edited from screenshots of Unleashed and Godzilla: Save the Earth.

On September 14, 2007, two screenshots from an early build of the PS2 version of the game were released, revealing Godzilla 2000 and Anguirus with similar models to their Save the Earth designs, and crystals on a Monster Island arena. It has been speculated that the gameplay would be a rebuild of the Save the Earth mechanics.

On September 27, 2007, IGN posted a new PS2 video showing Godzilla 2000, Destoroyah, Orga, Anguirus, SpaceGodzilla, Moguera, Fire Rodan, Megalon, King Ghidorah, Baragon, Jet Jaguar, Mechagodzilla 2, Mecha-King Ghidorah, Megaguirus and Showa Gigan. This left five monsters to go. It also furthered the idea that it is a rebuild of Save the Earth as several characters are completely unchanged, including King Ghidorah, Megaguirus and Gigan, who were revamped for the Wii version. On the following day, Tohokingdom.com posted an area for PS2 holders to watch. They have placed a character confirmed list on it, which shows all of the characters that were seen in the PS2 video.

On October 10, 2007, it was announced that summonable monsters would not reappear, according to an interview. Two days later, IGN's development blog has revealed that Heavy Melody created the soundtrack for the game and that every monster has a unique theme song that ties to the overall feeling of their faction for the Wii version.

On October 19, 2007, IGN stated that the PSP version of Godzilla: Unleashed was canceled; however, if the Wii version of the game sells well there could be a PSP version coming out in 2008.

Atari stated that the Wii version of Godzilla: Unleashed would be released on November 20, 2007, the same day as the Nintendo DS version. Atari later stated that the PS2 version of Godzilla: Unleashed would be released on November 20, 2007, along with the Nintendo DS and Wii version.

On November 9, 2007, GameSpot posted its sixth and final designer diary with Simon Strange talking about the factions' importance.

On November 19, 2007, GameSpot put up a Monster Battles feature to have people vote for which monsters they want to face off. Also, Battra was revealed to be in the game, as he is one of the monsters in the character pool.

The PS2 version of Godzilla: Unleashed has 20 monsters. Beyond Battra (exclusive to the system) and Obsidius, the roster is completely lifted from Save the Earth, featuring none of the other new characters in the Wii version. The PS2 version is a modified version of Save the Earth only with Battra and Obsidius. However, Battra is just a clone of Mothra and Obsidius is just a clone of Orga.

On November 30, 2007, Atari put up a contest for the upcoming Wii version. The contest was a trivia game. If the players guessed the answers correctly, they would have a chance to win a poster of Godzilla: Unleashed, 10% off digital downloads at Atari, or Atari T-shirts. Also on the same day, all of the "monster cards" on the official website were revealed.

On December 16, 2007, King Caesar won the GameSpot Monster battles while Baragon was in 2nd place. Obsidius got the least amount of votes (9380 votes).

On December 23, 2007, Tohokingdom.com came out with the Godzilla: Unleashed Soundtrack.

It was revealed in an interview with one of the producers of the game that there are no plans for a PSP version.

Obsidius was selected from a roster of 4 original monsters created by Pipeworks. Under the working names Magmouth, Firelion, the Visitor, and Lightning Bug, IGN ran a poll for viewers to vote on which monster would be developed as a fighter. After attracting 6,000 voters, Magmouth was the winner. Later, second poll selected "Obsidius" as the chosen monster's new name while beating out alternatives "Dotoryo", "Kazango", "Pyrodorah", and "Volcanis". Obsidius was not seen on any official gameplay until September 12, 2007. He was briefly seen on the extended trailer for the game being attacked by King Ghidorah. Obsidius's official biography and character model was revealed on September 21, 2007 in an animatic along with Megaguirus and Mecha-King Ghidorah on IGN. There is also a video of Obsidius fighting Kiryu at Gameradar that was revealed on October 9, 2007.

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