Development
God Hand was first announced in April 2006 along with the use of a small teaser page on the Clover Studio website. The game was developed by the team responsible for Resident Evil 4. Development was supervised by Shinji Mikami, best known for the Resident Evil series of games, and was produced by Atsushi Inaba. The original idea for God Hand came about during a conversation between the two about the current state of action games; they found that many games in the genre at the time focused on the use of weapons and had gotten away from hand to hand combat. Mikami later approached Inaba with a poster depicting two stylized fists, meant to exemplify the kind of original game he wanted the two to create. Originally, God Hand was to focus solely on "hardcore action" without much humor. However, after showing a trailer for the game at the 2006 Electronic Entertainment Expo (E3) which contained some comic relief, the team decided to integrate a large amount of comedy into the game based on the viewers' reactions. Inaba stated that God Hand is "aimed at hardcore gamers," which is shown in its hard difficulty. Unlike with their previous games Viewtiful Joe and Ōkami, the design team had no particular goal when designing the graphical style of God Hand other than that they wanted it to look more realistic. Although God Hand appears to share many elements with manga and anime such as Fist of the North Star and MD Geist, none were actually used as inspiration for the game. There are a few differences between the North American and Japanese versions of the game. Among minor alterations, such a few signs being changed, the "Chihuahua Curry" power-up was renamed to "Puppy Pizza" in the English localization. A free Roulette called "Pan Drop", which gives the user short-lived invincibility in return for taking some damage, was removed from the American version. However, another technique called "Head Slicer," which allows the player to bloodlessly decapitate an enemy, was featured in the North American localization but not the Japanese version, most likely due to CERO censorship policies in Japan. Masafumi Takada and Jun Fukuda from Grasshopper Manufacture composed the game's soundtrack. The score contains many throwbacks to older video game music, and is heavily influenced by 1960s and 1970s theme songs and other genres, including techno, rave, rock and funk. Takada was told by Mikami that due to the game's hardcore nature, the soundtrack should be composed to "relax things a little bit." Takada's score utilizes motifs in the game's boss battle songs because many of them are fought more than once; Takada hoped that using different arrangements and orchestrations would remind players of older encounters with each boss. The soundtrack itself, God Tracks, is composed of 23 tracks and was packaged with the Japanese version of the game. A 128-page player's guide titled God Hand Official Guide Book was published by Capcom in Japan on October 7, 2006.
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