Go! Go! Break Steady - Gameplay

Gameplay

The game is a timed-button rhythm game similar to Boom Boom Rocket with elements of Zuma. A sequence of button icons rolls from various angles towards a target circle, and the player must hit those buttons when they enter the circle to earn "Beatniks"; the better the timing, the more Beatniks earned to shoot. Missing a beat or making the wrong button press fills the penalty bar.

The player then uses the Beatniks to eliminate the string of Beatniks arranged in an arc. The player must shoot each colored Beatnik into a string of like-colored Beatniks to eliminate them for points; the arc collapses in the same way as Zuma. An especially long combination "saves" the player by wiping the penalty bar.

The round ends when the song ends. If the penalty bar fills before the song is over, the song ends before the player eliminates the Beatniks, or the Beatnik arc gets too long, the player fails the round.

The game features 20 licensed songs which fall into the hip-hop, disco, funk and electro categories.

Read more about this topic:  Go! Go! Break Steady