M
- Merge - a point in an Activity diagram marking the end of the optional behavior started by a Decision
- Message - a signal from one object (or similar entity) to another, often with parameters. Often implemented as a call to a Method, including the Constructor and Destructor, of an Object in a Sequence diagram.
- Metadata -
- Metamodel -
- Metamodeling -
- Metamodeling technique -
- Meta-Object Facility -
- Method -
- Modeling -
- Domain - the representation of real world conceptual entities
- Design - the representation of software Classes and Interfaces
- Dynamic - use of Interaction diagrams to describe collaborations and behavior
- model -
- Model-driven architecture (MDA) -
- Multiplicity - 1. A specification of the number of possible occurrences of a property, or the number of allowable elements that may participate in a given relationship. In UML 1.x, it was also possible to have a discrete list of values, but this was eliminated in UML 2.0. 2. It specifies how many objects may be connected across an instance of an association which is written as a range of values(like 1..*).
-
- Mandatory - A required multiplicity, the lower bound is at least one, usually 1..1 or 1
- Optional - The lower bound is at most zero, usually, 0..1
- Many - A multiplicity with no upper limit, either 0..* or *
- Forbidden - No elements allowed, 0..0 (in UML 2.2)
Contents: |
Top 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
---|
Read more about this topic: Glossary Of Unified Modeling Language Terms