Glossary of Rugby Union Terms - T

T

Tackle

A tackle takes place when one or more opposition players grasp onto the ball carrier and succeed in bringing/pulling him/her to ground and holding them there.

Once briefly held, the tackler(s) must release the tackled player who must then him/herself immediately release or attempt to pass the ball so that play can continue.

Tap kick

A tap kick is a type of kick used by players at penalties or free kicks to meet the regulation that requires the ball must be kicked a visible distance before a player may pass or run with it.

In a tap kick, the player momentarily releases the ball from his hands and taps it with his foot or lower leg and then quickly catches it again. The player will then generally try to run forward with the ball.

Tap-tackle

Despite its name, a tap tackle is a not actually a tackle as the ball carrier is brought to ground by a form of trip, is not actually held on the ground and may attempt to get up and continue to run. A tap tackle is used when a defending player is unable to get close enough to the ball carrier but is able to dive at the other player's feet and, with outstretched arm, deliver a tap or hook to the player's foot (or feet) causing the player to stumble. At speed, this will often be sufficient to bring the ball-carrier down, allowing a team-mate of the tackling player to retrieve the ball or provide sufficient delay for the defending team to organise a defence.

Ten Metre Law

The Ten Metre Law is a form of offside which is designed to prevent injury to a defending player who attempts to catch a ball that has been kicked ahead by the attacking side.

In the normal Law of Offside in open play, it is possible for an offside player to be put onside by actions of the opposing team. This ability to be put onside by a member of the opposing team does not apply if the offside player was within 10 metres along the field of a defending player waiting to catch the ball and the offside player remains offside until either he/she retreats onside or is put onside by a member of their own team.

Test match

International rugby union matches with full (Test) status are called Test matches.

Tight Head

The tight head prop is the player who takes the right-hand position on the front row of the scrum. A tight head prop traditionally wears the number 3 shirt. He is named the tighthead since in the scrum he will have an opposition player bind to both his left and right hand side, meaning his head is unexposed to the side of the scrum as opposed to the loosehead, whose left-hand side is exposed.

TMO

Television match official (TMO), commonly called the video referee.

Touch

Touch is the area outside and including the two touch-lines which define the sides of the playing area. As the touch-lines are not part of the playing area they are part of touch.

Touch judge

The touch judge is an official who monitors the touch-line and raises a flag if the ball (or player carrying it) goes into touch. Touch judges also stand behind the posts to confirm that a goal has been scored following a penalty kick or conversion of a try.

Truck and trailer

A colloquial term for an accidental obstruction. "Truck and trailer" occurs when a player carrying the ball leaves a maul, along with one or more of his teammates. Once the ball carrier leaves the maul, the maul is over, and if the ball carrier's teammates are in front of the ball carrier and prevent defending players from making a tackle, the defending team will be awarded a scrum. If the incident of truck and trailer is judged to be deliberate or the latest in a series of similar infringements, a penalty may be awarded instead.


Try

It is the primary method of scoring. A try is worth five points. It is scored when a player places the ball on the ground with downward pressure in the in-goal area between (and including) the goal-line and up to but not including dead ball line of the opposition's half. (As the goal posts and post protectors are also part of the goal-line, touching the ball down against the base of these is also a try.)

There is no such thing as an "own try". If you touch the ball down in your own in-goal area, it results in a twenty-two metre drop out or a five metre scrum.

Tunnel

When a scrum is formed, the gap between the legs of the three players from each team who form the 'front row' is called the 'tunnel'.

Turnover

When a team concedes possession of the ball, particularly at the breakdown, they are said to have turned the ball over to the other team. This can happen due to defending players stealing the ball from an isolated attacker, counter rucking, a knock on, an intercepted pass or the ball not emerging from a maul (wherein the referee awards the scrum feed to opposing team).

Twenty two metre drop-out

A drop kick is taken from behind the 22m line if a team touches down in its own in-goal area but did not carry the ball over the try line, or if the ball is kicked over the dead ball line from any other play other than the kick-off.

The ball only needs to cross the line, but if it goes directly into touch a scrum is awarded to the receiving team at the centre-point of the 22m line.

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