Glossary of Rugby Union Terms - L

L

Late tackle

A late tackle is a tackle executed on a player who has already passed or kicked away the ball. As it is illegal to tackle a player who does not have the ball, Late tackles are penalty offences (referees allow a short margin of error where the tackler was already committed to the tackle) and if severe or reckless may result in yellow or red Cards.

If a late tackle occurs after a kick and a penalty is awarded, the non-offending team has the option of taking the penalty where the ball landed.

Loose head

The loose head prop is the player who takes the left hand position on the front row of the scrum. A loose head prop traditionally wears the number 1 shirt.

As the loose head has considerable potential freedom of movement compared to other front row players, the loose head can attempt to play various illegal techniques to divert the push of the opposing pack and is often able to illegally interfere with the ball in the scrum using his free arm.

Line break

Action by which the player with the ball gets through the opponent's defensive line without being tackled. If there is insufficient cover, or the player has support, line breaks can often lead to tries.

Line-out

A maximum of seven and a minimum of two forwards line up parallel with each other between the five-metre and 15-metre lines. The hooker of the team in possession throws the ball in while his opposite number stand in between the touchline and the five-metre line. (Note, from August 1, 2008 the IRB is conducting a global trial of a modification to this Law which requires the opposing player to stand no closer than 2m to the other players in the line out.)

All players not involved in the lineout, except the scrum-half, must retire 10 metres.

The ball must be thrown in straight down the middle of the lineout and the hooker must not cross into the field of play while throwing in. If throw is not straight then the throw is given to opposition or a scrum.

Jumpers can be lifted by their team-mates below the waist, but the opposition's jumpers must not be obstructed, barged or pulled down.

Line-out code

It is a coded piece of information, used to communicate intentions about a line-out within one team in a match without giving information away to the other team. The advantage in line-out comes from knowing in advance how the throw will be made.

Lock

Locks or second-row are the players wearing shirts number 4 & 5. Locks are very tall, athletic and have an excellent standing jump along with good strength. So they are the primary targets at line-outs. They also make good ball carriers, bashing holes in the defence around the ruck and maul. They also have to push in the rucks and mauls.

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