Glossary of Darts - M

M

Mad house
The double-1. At least two explanations for the term have been proffered; because it can drive you crazy trying to hit one in a game of x01, or because it is impossible to "get out" of the mad house - once a player has a score of 2 the only way to finish the game is by hitting a double-1.
Marker
A dart that has landed off target but very close, the dart is used as guide.
Masonry darts
Darts thrown such that they miss the board entirely and hit the wall instead (i.e. even worse than carpentry darts).
Maximum
A score of 180
Maximum check-out
A score of 170 to end a game (triple-20, triple-20, inner bull)
McQuiggins gold
An unorthodox finish to a game such as finishing 101 with (3,T20,D19), a cheeky (3,8,D20), perhaps even a 113 outshot with (17,T20,D18) or other less popular routes. Also referred to as Maverick play. This kind of play was popularised by Belgian Eric Clarys, who used bizarre ways of checking out on televised events.
Mickey Mouse
See cricket.
Middle for middle
See diddle for the middle.
Monger
A person who deliberately scores many more points than needed to win the game.
Mugs away
Loser of the previous game goes first in the next game.
Murphy
A score of single-5, single-20, single-1 in a game of x01. Based on Murphy's Law. (See also: breakfast)

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