Ghostbusters: The Video Game - Development

Development

In 2006, game developer ZootFly started work on a Ghostbusters game before having secured the rights to develop the game from Sony. The company subsequently released videos of an early version of the game onto the Internet. However, the company was unable to secure the rights to develop the game as a Ghostbusters game. Zootfly then continued development of the game as a non-Ghostbusters themed game renamed TimeO.

Coincidentally, in the Spring of 2007, Sierra Entertainment and developer Terminal Reality met with Sony to discuss the possibility of developing their own Ghostbusters video game. The positive reaction that Zootfly’s videos garnered helped sell the concept of such a game to Sony. After a successful pitch, Terminal Reality started developing the game, eventually stating that the PS3 was the lead development platform. One of the game's features that Terminal Reality promoted was a crowd artificial intelligence system to be used extensively for a Thanksgiving Day parade level that was eventually cut from the final version.

Development of the game stopped when Vivendi merged with Activision to form Activision Blizzard. On July 28, 2008 Activision Blizzard (the publisher of Vivendi's and Sierra's titles) announced that only five franchises would be released through Activision. Ghostbusters was not one of them and was put in developmental limbo following the announcement. The Sierra PR team later confirmed that the game was not and would not be cancelled.

Ending months of speculation, Infogrames announced on November 7, 2008, that Atari would be releasing the game in June 2009, to coincide with the 25th anniversary of the first film's theatrical release. At the 2009 Consumer Electronics Show, Sony confirmed that the game would be released on June 16 in North America and June 19 in Europe, alongside Blu-ray releases of the Ghostbusters films. Sony later announced that they would be publishing the PS2 and PS3 versions in Europe granting the Sony consoles a timed exclusive release, while Atari would publish the game for other consoles later in the year. Atari would remain the sole publisher for the games in North America. Despite Namco's purchase of Atari's European operations, this release schedule remained intact. The Xbox 360 version of the game is not region locked, allowing gamers in European markets to import and play the North American Xbox 360 release.

Terminal Reality reported total development costs between $15 and 20 million. They have also expressed interest in making a game based on the possible third Ghostbusters film.

The game was later released on the Xbox 360's Games on Demand.

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