Ghost Master - Gameplay

Gameplay

In all but a few levels of Ghost Master, the goal of the game is to cause all mortals to flee the area in fear or succumb to madness. Ghost Master plays similarly to a real-time strategy game. The player first chooses the ghosts he wants to field in the level.

The player cannot field every ghost in every place. Each ghost has one or two types of objects (or "fetters") it can be bound to. For example, a ghost who died during a robbery could only be bound to a "Murder Fetter," whereas a water spirit can only be bound to a bath, sink, or a simple puddle of water.

Another limiting factor is "Plasm". This numerical resource dictates which abilities a ghost can use. As a human becomes frightened, Plasm is generated. With more Plasm, stronger abilities (and more ghosts) can be fielded at any one time.

Once the objective(s) for a level has been completed, the game rates the player's progress. Many factors are considered, including time, amount of impact on the mortals, and how many mortals fled. If the player is able to complete the mission fairly quickly, there is a multiplier added to the final score. This score determines the amount of "Gold Plasm" given to the player, which is used to add more skills to ghosts.

The game ends with a cliffhanger, with the Ghostbreakers bringing in a bomb that would completely erase supernatural presence in the city where the game takes place. Because of the lack of a sequel, a bonus level was released for fans, which provided some closure. However, the bonus level is only available for the UK version of the game and was not released for the US version.

The bonus level is included in the Steam and Good Old Games release of the game.

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