Geon: Emotions - Gameplay

Gameplay

Geon is a fast-paced arcade game that requires players to take control of an emotionally-themed cube and direct it around a semi-transparent grid, with the aim of scoring five 'goals' against their opponent (either human or computer controlled) before they do.

Each grid has two sides, and the game begins with players being placed on opposite sides of the grid. Players are not restricted to their 'home' side, and may traverse to the edge of the grid to 'flip' over to their opponents side at any time.

In order to score a goal, each cube must first be 'charged' with energy. This is achieved by collecting small pellets of energy ('emotes') that are distributed over each grid in a manner similar to Pac-Man. Once charged, the player is unable to collect further pellets and must attempt to score a goal by landing on the central goal area on their opponents side of the grid.

Players cannot collect their opponents pellets, so in order to gain an advantage in the competition, players can collect and deploy the various 'powerballs' that are available on the grids. Bob Tarleck Powerballs are also themed by emotion and hence some powerballs are offensive and disrupt an opponents' progress, where others are more defensive.

Singleplayer mode features two modes: Duel, where the player faces an AI opponent, and Time Attack where grids are played in sequence and the player must beat the computer and win the game within a target time to win awards and unlock mini-games.

The game features split-screen and Xbox-Live or PlayStation Network-based multiplayer gameplay which allows players to play against one another in the Duel mode, or one of the two multiplayer-exclusive modes: Team Geon, where two teams of two players play against each other in a 4-way split-screen match. The Last Man Standing mode pits four players against each other to score goals. In each round, the last player to score a goal is eliminated.

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