Geomancy - Generating The Geomantic Charts

Generating The Geomantic Charts

Geomancy requires the geomancer to create sixteen lines of points or marks without counting, creating sixteen random numbers. Without taking note of the number of points made, the geomancer provides the seemingly random mechanism needed for most forms of divination. Once the lines are produced, the geomancer marks off the points two by two until either one or two points remain in the line; mathematically, this is the same as producing two dots if the number is even or one dot if the number is odd. Taking these leftover points in groups of four, they form the first four geomantic figures and form the basis for the generation of the remaining figures. Once this is done, the "inspired" portion of the geomantic reading is done; what remains is algorithmic calculation.

Traditionally, geomancy requires a surface of sand and the hands or a stick, but can be done equally well with a wax tablet and stylus or a pen and paper; ritualized objects may or may not be desired for use in divination. Often, when drawing marks or figures, geomancers will proceed from right to left as a tradition from geomancy's Arabic origins, although this is by no means mandatory. Modern methods of geomancy include, in addition to the traditional ways, computerized random number generators or thrown objects; other methods including counting the eyes on potatoes, spinning specialized dice, or drawing a number of beans from a sack in a manner similar to kumalak. Some practitioners use specialized cards, with each card representing a single geomantic figure; in this case, only four cards are drawn after shuffling. Specialized machines have also been used to generate full geomantic charts.

The figures are entered into a specialized table, known as the shield chart, which illustrates the recursive processes reminiscent of the Cantor set that form the figures. The first four figures are called the matres, or Mothers, and form the basis for the rest of the figures in the chart; they occupy the first four houses in the upper right-hand corner such that the first Mother is to the far right, the second Mother is to her left, and so on (continuing the right-to-left tradition). The next four figures, the filiae, or Daughters, are formed by rearranging the lines used in the Mothers: the first Daughter is formed by taking the first line from the first, second, third, and fourth Mothers in order and rearranging them to be the first Daughter's first, second, third, and fourth lines, respectively. The process is done similarly for the second Daughter using the second line from the Mothers, and so on. The Daughters are placed in the next four houses in order on the same row as the Mothers.

After the eight matres and filiae are formed, the four nepotes (or Nieces) are formed by adding those pairs of figures that rest above the houses of the respective Niece. Therefore, the first and second Mothers add to form the first Niece, the third and fourth Mothers add to form the second Niece, and so on. Here, addition involves summing the points in the respective lines of the parents: if the sum is an even number, then the resulting figure's line will have two points, and if the sum is odd then the line will have one point. Conceptually, this is the same procedure in mathematical logic as the exclusive or, where a line with two points is used instead of "false" and a line with one point instead of "true".

From the four nepotes, the two testes (or Witnesses) are formed in the same manner as the nepotes: the first and second Nieces form the Right Witness, and the third and fourth Nieces form the Left Witness. From the Witnesses, using the same addition process, the iudex, or Judge, is formed. A sixteenth figure, the Reconciler or superiudex, is also generated by adding the Judge and the First Mother, although this has become seen as extraneous and a "backup figure" in recent times.

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