Genus Theory - Genus of A Game

Genus of A Game

The genus of a game is defined using the mex (minimum excludant) of the options of a game.

g+ is the grundy value or nimber of a game under the normal play convention.

g- or lambda0 is the outcome class of a game under the misère play convention.

More specifically, to find g+, *0 is defined to have g+ = 0, and all other games has g+ equal to the mex of its options.

To find g−, *0 has g− = 1, and all other games has g− equal to the mex of the g− of its options.

λ1, λ2..., is equal to the g− value of a game added to a number of *2 nim games, where the number is equal to the subscript.

Thus the genus of a game is gλ0λ1λ2....

*0 has genus value 0120. Note that the superscript continues indefinitely, but in practice, a superscript is written with a finite number of digits, because it can be proven that eventually, the last 2 digits alternate indefinitely.

Read more about this topic:  Genus Theory

Famous quotes containing the words genus and/or game:

    Methinks it would be some advantage to philosophy if men were named merely in the gross, as they are known. It would be necessary only to know the genus and perhaps the race or variety, to know the individual. We are not prepared to believe that every private soldier in a Roman army had a name of his own,—because we have not supposed that he had a character of his own.
    Henry David Thoreau (1817–1862)

    The notion that the public accepts or rejects anything in modern art ... is merely romantic fiction.... The game is completed and the trophies distributed long before the public knows what has happened.
    Tom Wolfe (b. 1931)