Genuine Games was founded in early 1998 by David Broadhurst, Steven Batiste and Russ Gubler, the self-financed venture has already attracted many experienced development team members who were integral contributors on platinum franchises such as Knockout Kings(TM) from EA SPORTS(TM) and Ratchet and Clank(TM) developed by Insomniac Games and published by Sony. Development of the company's proprietary cross-platform game engine technology began in the spring of 2002.
The core members of the Genuine Games team have worked on a number of multi-million unit selling titles for various publishers. The company's founders have more than 20 years of experience in interactive gaming. Key team members have worked for and have experience with industry leading publishers Electronic Arts and Activision, among others, in addition to first party development.
Genuine Games biggest title 50 Cent: Bulletproof, sold over 2 million units.
Famous quotes containing the words genuine and/or games:
“I never meant to deny the moral impact of art which is certainly inherent in every genuine work of art. What I do deny and am prepared to fight to the last drop of my ink is the deliberate moralizing which to me kills every vestige of art in a work however skillfully written.”
—Vladimir Nabokov (18991977)
“As long as lightly all their livelong sessions,
Like a yardful of schoolboys out at recess
Before their plays and games were organized,
They yelling mix tag, hide-and-seek, hopscotch,
And leapfrog in each others way alls well.”
—Robert Frost (18741963)