Genuine Games

Genuine Games was founded in early 1998 by David Broadhurst, Steven Batiste and Russ Gubler, the self-financed venture has already attracted many experienced development team members who were integral contributors on platinum franchises such as Knockout Kings(TM) from EA SPORTS(TM) and Ratchet and Clank(TM) developed by Insomniac Games and published by Sony. Development of the company's proprietary cross-platform game engine technology began in the spring of 2002.

The core members of the Genuine Games team have worked on a number of multi-million unit selling titles for various publishers. The company's founders have more than 20 years of experience in interactive gaming. Key team members have worked for and have experience with industry leading publishers Electronic Arts and Activision, among others, in addition to first party development.

Genuine Games biggest title 50 Cent: Bulletproof, sold over 2 million units.

Famous quotes containing the words genuine and/or games:

    The movies today are too rich to have any room for genuine artists. They produce a few passable craftsmen, but no artists. Can you imagine a Beethoven making $100,000 a year?
    —H.L. (Henry Lewis)

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)