Gears Of War Series
Gears of War is a third-person shooter video game franchise created and owned by Epic Games and published by Microsoft Studios. The three games that currently make up the series take place on the fictional planet Sera and focus on a war between humans and creatures known as Locust. All of the games are noted for their heavy violence.
Gears of War follows the troops of Delta Squad of the Coalition of Ordered Governments in a last-ditch effort to win the war against a subterranean enemy known as the Locust Horde, and to save humankind from annihilation.
The sequel Gears of War 2 takes place six months after the events of the first game, and follows Delta Squad and the COG army as it launches an assault directly against the Hollow in an effort to end the war.
Gears of War 3 takes place 2 years after the events that occurred at the end of Gears of War 2. The COG army has been disbanded and is barely functioning, while Marcus Fenix and the remainder of Delta Squad attempt to face a seemingly unstoppable force, The Lambent.
On January 18, 2012, Epic announced a spin-off for the series, Gears of War: Exile. It was going to be for the Kinect but was cancelled in April 2012.
On May 31, the company said a new Gears of War would be revealed at the Electronic Entertainment Expo 2012. On June 1, the title of the new game --Gears of War: Judgement -- was revealed..
Read more about Gears Of War Series: Setting, Gameplay, Games, Cancelled Games, Cast, Music, Merchandise, Reception
Famous quotes containing the words gears, war and/or series:
“Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair.”
—Annie Dillard (b. 1945)
“Bernstein: Girls delightful in Cuba stop. Could send you prose poems about scenery but dont feel right spending your money stop. There is no war in Cuba. Signed Wheeler. Any answer?
Charles Foster Kane: YesDear Wheeler, You provide the prose poems, Ill provide the war.”
—Orson Welles (19151985)
“If the technology cannot shoulder the entire burden of strategic change, it nevertheless can set into motion a series of dynamics that present an important challenge to imperative control and the industrial division of labor. The more blurred the distinction between what workers know and what managers know, the more fragile and pointless any traditional relationships of domination and subordination between them will become.”
—Shoshana Zuboff (b. 1951)