Development
Gears of War designer Cliff Bleszinski has done several interviews to highlight improvements to the game. Heavy netcode optimization has been done to negate the host advantage problem in the first title and hundreds of tweaks have gone into improving the cover system and movement. To provide a deeper story, the team brought aboard novelist Joshua Ortega as to incorporate more personal drama within the sci-fi setting. Steve Jablonsky provided the music for the game. Epic Games also considered making the game easier after complaints about Gears of War. Senior producer Rod Fergusson admitted that — for the first game — "We overshot on difficulty and a game that was a little harder than we intended."
A teaser image posted to the Gears of War 2 website on July 8, 2008 suggested that the game was to be released on November 9, 2008, but it was confirmed during the Microsoft E3 2008 press conference that the game would be released on November 7, 2008. On July 14, 2008, the teaser image was removed and the official website relaunched and updated for Gears of War 2.
Gears of War 2 was a focal point during Microsoft's E3 2008 presentation on July 15, 2008, which included a "hands-on" demo. A second trailer, entitled "Rendezvous," was made available on July 14, 2008 as a part of E3. The Joseph Kosinski-directed trailer, which features the Trans Am track "Diabolical Cracker" from the album Red Line, takes its title and spoken words from Alan Seeger's World War I poem I Have a Rendezvous with Death. The game's release date was also set, with a worldwide release to occur on November 7, 2008. Microsoft and Epic Games announced on October 10, 2008 that Gears of War 2 had gone gold. It was stated by Cliff Bleszinski that, unlike Gears of War, the previous installment, Gears of War 2 will not feature a PC port.
Read more about this topic: Gears Of War 2
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